Friday, Oct 13th 2006 by Rue Liu


Worth Reading?


NoYes

The Philip’s amBX system is an attempt to create a more immersive gaming experience by tackling multiple senses via ambient effects such as lighting and wind. The amBX is intentionally simple in design, consisting of four surround speakers, each with lights on top that simulate lighting effects in relation to conditions within your game. Four mini fans are also part of the system to give bursts of wind when called for in your game. More a showcase item for the Simplicity Event 2006, the amBX is not yet being marketed to consumers.
Philips amBX
Philips amBX system upgrades your game room [Via: SciFi]

Subscribe via RSS or Email | Read 227 times


  1.  Lightsaber   View all comments by Lightsaber  Neutral  Add karma Subtract karma 

    Actually, ambient light and special effects for while watching TV, playing games, or surfing the web, has existed for a while now.

    There is a company at The Netherlands who developed hardware, software and free SDK, with:

    - fully tweakable screen analysis engine
    - manual selection of ambient colors
    - preset color waves
    - color landscapes for while working with mouse
    - visual alerts for email and other events
    - empathic text to color translator for while typing anywhere under Windows
    - support for special effects devices (eg. Air, Smoke, Strobe, Fog, Heat, Rumble, etc.)

    Find them at http://www.a-r-e.nl

  2.  Mark Ward   View all comments by Mark Ward  Neutral  Add karma Subtract karma 

    amBX is already being marketed worldwide and Philips amBX PC Gaming Peripherals will be available from this Christmas.

    The first amBX-enabled PC games to be released include THQ’s Broken Sword: The Angel of Death and KUJU’s Rail Simulator and a number of game developers and publishers have already signed licensing agreements with amBX for their forthcoming games.

    To clarify, amBX is shorthand for ‘ambient experiences’ and is a technology that offers a full sensory surround experience for PC gamers by allowing game developers to use light, colour, sound, rumble and airflow in the real world during gameplay.

    The amBX technology mixes a scripting language, software engine and architecture, and has been designed to deliver all-new player experiences through enabled devices inclduing LED colour-controlled lights, desk fans, rumble architecture, audio and video, all placed strategically around a player’s room.

    Whilst the launch format for amBX is PC, next generation console compatibility will come in 2007 and 2008 and the amBX team are also looking at possibilities with film, music and the Internet.

    The potential is there for all kinds of entertainment!

    You can find much more information and even a video of amBX in action at http://www.ambx.com.

    I hope that clears things up a bit.

    Mark, on behalf of the Philips amBX team


Add your comments

Please login to leave a comment. If you haven't signed up, you can do so free here. Lost your password? Reset it. With SlashGear account, you will be able to participate on SlashGear Forums.





Close
About / Advertise / Contact / Archives / Privacy Policy / Terms of Use
Copyright © 2006-2009 SlashGear, All Rights Reserved.