OnLive latency gets the stopwatch treatment

Chris Davies - Jul 8, 2010
OnLive latency gets the stopwatch treatment

OnLive's latency has again come under scrutiny, with gamers concerned that network delays might scupper the immediacy of their play.  DigitalFoundry hooked up a Ben Heck latency monitor with an Xbox 360 joypad and then filmed some gameplay with a 60fps camera; slowed down and frames counted, they figures out that the OnLive system could manage an optimum response of 150ms.

Now, that's significantly more than the 34-40ms that OnLive themselves suggested gamers would usually see, but still roughly on a par with playing Killzone 2 locally.  It's also important to factor in the condition of your network, too: your broadband speed could make a big difference (OnLive say 5mbps or higher is ideal) and individual games also fluctuate.  DigitalFoundry found Unreal Tournament III was relatively stable at 150ms, while DiRT 2 and Assassin's Creed II both showed significant ranges, of 167ms-200ms and 150ms-216ms respectively.

[via Kotaku]

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