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NVIDIA is demonstrating its latest efforts in interactive ray tracing at SIGGRAPH 2008, using four next-generation Quadro GPUs in an NVIDIA Quadro Plex 2100 D4 Visual Computing System to show linear scaling during rendering of a complex, two-million polygon, anti-aliased automotive styling application. The images here are taken from the demo, which managed 30fps 1920 x 1080 High Definition video for an image-based lighting paint shader, ray traced shadows, reflections and refractions.

NVIDIA interactive ray tracing 1

In NVIDIA’s demo, rays are traced three times as they bounce through the scene. That number, though, is artificially capped by the company, and theoretically – with the GPU power to process it – could go even higher. Picture quality would therefore be a direct function of GPU power.

NVIDIA interactive ray tracing 2

HotHardware speculates that the currently-available GeForce GTX 280, in a 3-way SLI configuration, could offer approximately 75-percent of the performance of this test system. They go on to predict that in perhaps 18 months high-end PCs could have the hardware to do real-time ray tracing, as in this demo, with fluid motion. 

[via SlashDot]

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One Response to “NVIDIA demo GPU-based Interactive Ray Tracing”

  1. david August 15, 2008

    Where are the DX10 racing games ?

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