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Metal Gear Solid 4I hate to be the bearer of bad news, but sometimes that’s my job. I’m sure that plenty of you have been waiting around for Metal Gear Solid 4, however, if you’re anything like Hideo Kojima (creator of Metal Gear) you’re going to be disappointed.
Don’t worry, the gameplay is still supposed to be as awesome as you’d expect. Unfortunately Kojima is disappointed with the way the graphics turned out. Apparently the PS3 isn’t quite the awesome gaming machine that he hoped it would be.

When we first showed the game engine at TGS, the staff were really proud and happy. PS3 was a dream machine, y’know, and we were going to work on this and that – and we had so many ideas. But when we actually started developing the game, we realized there were a lot of restrictions and so it turned out how you see it today. The original vision was to go ten steps further, the reality was just one step, which isn’t to say we didn’t progress.

I wouldn’t get too worried about the graphics. The PS3 is a more than capable piece of hardware, and I’m sure that the game will still look very kick-ass. It’s a little disheartening to hear that the PS3 wasn’t able to deliver everything that the team needed to realize Kojima’s dream for the game, but it’s still going to look great.

[via Kotaku]

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3 Responses to “Metal Gear Solid 4 doesn’t live up to Kojima’s expectations”

  1. Spencer April 21, 2008

    Kojima is never happy with any of his games period. The game is one of the best looking games on consoles he is just amazing and his way about moving forward is not in the present time he always looks forward. This has nothing to do with MGS4 not looking good and such thats a load of crap anyone who has seen the game can tell you that other than fanboy bots.

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  2. J.O. April 21, 2008

    As usual, when developers start hitting limitations on hardware really means they won’t go any further into reworking techniques to actually get the most out of a system. Could be defined as hopeful (lazy?) programming, where you start writing like you have infinite resources until you hit a performance wall (Vista?). Then along comes another game, possibly from an 1st or 2nd party studio that pushes the hardware even harder. All in all, it is probably safe to assume that nobody taps the full potential of any computer or console.

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  3. morton April 23, 2008

    [quote comment="40068"]As usual, when developers start hitting limitations on hardware really means they won’t go any further into reworking techniques to actually get the most out of a system. Could be defined as hopeful (lazy?) programming, where you start writing like you have infinite resources until you hit a performance wall (Vista?). Then along comes another game, possibly from an 1st or 2nd party studio that pushes the hardware even harder. All in all, it is probably safe to assume that nobody taps the full potential of any computer or console.[/quote]

    I agree whole-heartedly. I remember playing ‘conker’s bad fur day’ for the first time on the N64, and asking myself why all the other games looked so old all of a sudden…

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