“League of Legends” sees big jump in daily users

Jan 27, 2014
“League of Legends” sees big jump in daily users

League of Legends, the popular fantasy game from Riot Games, has announced a large jump in daily players, exceeding 27 million gamers per day. This is more than a doubling of the daily users in a little over a year, with the company previously sitting at 12 million gamers back in October 2012. Its simultaneous-players peak has also risen substantially over the last several months.

The number of simultaneous users on a day has reached a peak of more than 7.5 million, which is an increase from the 5 million gamers' peak reached back in Mach 2013. League of Legends holds the title of second largest game in its niche last year, and boasted $624 million in revenue in 2013.

Gamers aren't charged to play the game, but are instead presented with the enticing business model that revolves around for-pay items, such as paying to play as a character that is not available to those who pay for free. Of course, World of Warcraft boasts a massive user base despite charging a monthly fee, so it's not a hard-and-fast example of how to be successful.

This news comes at a time when the gaming industry itself is seeing a decline in game sales. This past December, for example, console and PC game sales decreased to $1.31 million, a drop of 11-percent year-on-year. Presently, only SmileGate's CrossFire outranks League of Legend's revenue, bringing in $957 million last year.

SOURCE: The Wall Street Journal

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