Physics engines aren’t the sort of thing you’d normally find us writing about here on SlashGear; maybe the odd mention in a video card write-up, but nothing more. That’s until we saw Thiago Costa‘s Lagoa Multiphysics 1.0 engine, and had to pick our jaws up off of the floor. Crashing objects so realistic we could’ve sworn they were real, flowing fabrics and raging torrents of water; if you’re a gamer and you’ve bemoaned the standard of in-game physics, you need to check out the video after the cut.
Video demo after the cut
- High friction granular materials
- Incompressible fluids
- Elastic structures
- Plastic deformations & more…
Costa works at Ubisoft Digital Arts, but unsurprisingly his interests span a huge range of 2D and 3D technologies including character animation, physics, tools for artists, math, fluid dynamics and molecular dynamics. In the past he’s worked on the FX for G.I. Joe: The Rise of Cobra and demo videos for Microsoft Zune.
Unfortunately there’s no detail on whether this engine will see a commercial release. Take a look at the video and judge for yourself: is this the sort of realism you’d like to see in the next Xbox 360 or PS3 game you play?