Final Fantasy VII director explains the game's multi-part format

Final Fantasy VII will always have a special place in my gaming heart. I had played many games before it came out, but this was the first one that told me a complex story. It was the first game that made me really feel connected to the characters, and feel emotional about what happened to them. So ever since we were teased with a remade opening cinematic during the PS3 announcement, I've been excited at the possibility of a remake. We're finally getting one, but what's up with the whole multi-part format?

Recently, it was announced that the remake of the game would come in multiple parts. But we weren't really given a full explanation of why. Yesterday, Yoshinori Kitase (who directed the original game, and is the producer on the new one) took the time to clarify the reasoning behind the decision to break it up into multiple parts.

What it essentially boils down to is the fact that Final Fantasy VII was a huge game. And to properly remake it, they want to go beyond what we were given in the original, and explore more of the world. When you look at the trailer, the game is lightyears ahead of its predecessor in terms of graphics. That's going to be a lot to tackle.

"If we were to try to fit everything from the original into one remake installment, we would have to cut various parts and create a condensed version of FINAL FANTASY VII. We knew none of you would have wanted that."

We still don't know exactly what this multi-part format will look like, or how long it will take to get them all out. But as long as it gives them the ability to make the best possible FFVII that they can, then I'm happy playing it a few pieces at a time until the last part is out.