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	<title>Comments on: DreamWorks announce they&#8217;ve found the &#8220;Holy Grail&#8221; of Digital Animation</title>
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	<link>http://www.slashgear.com/dreamworks-announce-theyve-found-the-holy-grail-of-digital-animation-14195215/</link>
	<description>Feeding Your Gadget and Tech Obsessions</description>
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		<title>By: jon</title>
		<link>http://www.slashgear.com/dreamworks-announce-theyve-found-the-holy-grail-of-digital-animation-14195215/#comment-154914</link>
		<dc:creator>jon</dc:creator>
		<pubDate>Fri, 18 Nov 2011 06:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=195215#comment-154914</guid>
		<description><![CDATA[&quot;A few seconds of video can take even the most skilled animator a week&quot;...As far as I know, all animators can animate in &quot;realtime&quot; lol...  This article is a bit confusing in how it&#039;s worded.  Realtime rendering could improve the workflow in getting to the final &quot;look&quot; ie textures, lighting, but the animators are going to spend the same time actually animating.  Unless of course Dreamworks has discovered some way to increase an animators skills by 50% - 70% as well.]]></description>
		<content:encoded><![CDATA[<p>&#8220;A few seconds of video can take even the most skilled animator a week&#8221;&#8230;As far as I know, all animators can animate in &#8220;realtime&#8221; lol&#8230;  This article is a bit confusing in how it&#8217;s worded.  Realtime rendering could improve the workflow in getting to the final &#8220;look&#8221; ie textures, lighting, but the animators are going to spend the same time actually animating.  Unless of course Dreamworks has discovered some way to increase an animators skills by 50% &#8211; 70% as well.</p>
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		<title>By: Vittorio Gassman</title>
		<link>http://www.slashgear.com/dreamworks-announce-theyve-found-the-holy-grail-of-digital-animation-14195215/#comment-154897</link>
		<dc:creator>Vittorio Gassman</dc:creator>
		<pubDate>Fri, 18 Nov 2011 04:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=195215#comment-154897</guid>
		<description><![CDATA[so they are breaking Brinn&#039;s Law , my fucking god......]]></description>
		<content:encoded><![CDATA[<p>so they are breaking Brinn&#8217;s Law , my fucking god&#8230;&#8230;</p>
]]></content:encoded>
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		<title>By: Smokezilla</title>
		<link>http://www.slashgear.com/dreamworks-announce-theyve-found-the-holy-grail-of-digital-animation-14195215/#comment-154377</link>
		<dc:creator>Smokezilla</dc:creator>
		<pubDate>Thu, 17 Nov 2011 21:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=195215#comment-154377</guid>
		<description><![CDATA[Love Dreamworks&#039; stuff. . . Here&#039;s hoping they do some titles in the future that are aimed more at an adult audience.  An &quot;Heavy Metal&quot;-style animated movie with a rockin&#039; soundtrack would be awesome!!!]]></description>
		<content:encoded><![CDATA[<p>Love Dreamworks&#8217; stuff. . . Here&#8217;s hoping they do some titles in the future that are aimed more at an adult audience.  An &#8221;Heavy Metal&#8221;-style animated movie with a rockin&#8217; soundtrack would be awesome!!!</p>
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		<title>By: Genuis008</title>
		<link>http://www.slashgear.com/dreamworks-announce-theyve-found-the-holy-grail-of-digital-animation-14195215/#comment-154244</link>
		<dc:creator>Genuis008</dc:creator>
		<pubDate>Thu, 17 Nov 2011 16:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=195215#comment-154244</guid>
		<description><![CDATA[This article is long on the objectives but NO DETAILS on how this is to be achieved. Is it Dreamworks that is rewriting THEIR SOFTWARE to be able to scale up to use Unlimited Processors Available ??? This seems to be the case in the way it is stated. If so, is it 50-70% increase in the animation Per Processor Core ??? For example, currently it is 100% of current time for 1 core - will it be 150% for 2 cores, 200% for 3 cores, 250% for 4 cores, etc ???
]]></description>
		<content:encoded><![CDATA[<p>This article is long on the objectives but NO DETAILS on how this is to be achieved. Is it Dreamworks that is rewriting THEIR SOFTWARE to be able to scale up to use Unlimited Processors Available ??? This seems to be the case in the way it is stated. If so, is it 50-70% increase in the animation Per Processor Core ??? For example, currently it is 100% of current time for 1 core &#8211; will it be 150% for 2 cores, 200% for 3 cores, 250% for 4 cores, etc ???</p>
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		<title>By: Foo</title>
		<link>http://www.slashgear.com/dreamworks-announce-theyve-found-the-holy-grail-of-digital-animation-14195215/#comment-154110</link>
		<dc:creator>Foo</dc:creator>
		<pubDate>Wed, 16 Nov 2011 23:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=195215#comment-154110</guid>
		<description><![CDATA[Picasso&#039;s most amazing talent was he was fabulous at every medium he touched, often to the chagrin of those who dedicated themselves to that medium. Were he in his prime today I have no doubt that he&#039;d dabble in and excel in computer-based art.]]></description>
		<content:encoded><![CDATA[<p>Picasso&#8217;s most amazing talent was he was fabulous at every medium he touched, often to the chagrin of those who dedicated themselves to that medium. Were he in his prime today I have no doubt that he&#8217;d dabble in and excel in computer-based art.</p>
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		<title>By: Fek</title>
		<link>http://www.slashgear.com/dreamworks-announce-theyve-found-the-holy-grail-of-digital-animation-14195215/#comment-154101</link>
		<dc:creator>Fek</dc:creator>
		<pubDate>Wed, 16 Nov 2011 22:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=195215#comment-154101</guid>
		<description><![CDATA[Antz came out BEFORE &quot;A Bug&#039;s Life&quot;, and has a totally different story.
Eisner forced him to resign in 1994, both movies came out in 1998, and are completely different.
Stealing? Really? Get a clue.]]></description>
		<content:encoded><![CDATA[<p>Antz came out BEFORE &#8220;A Bug&#8217;s Life&#8221;, and has a totally different story.<br />
Eisner forced him to resign in 1994, both movies came out in 1998, and are completely different.<br />
Stealing? Really? Get a clue.</p>
]]></content:encoded>
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		<title>By: Serge Kouch</title>
		<link>http://www.slashgear.com/dreamworks-announce-theyve-found-the-holy-grail-of-digital-animation-14195215/#comment-154096</link>
		<dc:creator>Serge Kouch</dc:creator>
		<pubDate>Wed, 16 Nov 2011 22:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=195215#comment-154096</guid>
		<description><![CDATA[Wow.]]></description>
		<content:encoded><![CDATA[<p>Wow.</p>
]]></content:encoded>
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		<title>By: Guest</title>
		<link>http://www.slashgear.com/dreamworks-announce-theyve-found-the-holy-grail-of-digital-animation-14195215/#comment-154094</link>
		<dc:creator>Guest</dc:creator>
		<pubDate>Wed, 16 Nov 2011 22:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=195215#comment-154094</guid>
		<description><![CDATA[Exactly. The Author simply does not understand the subject. He must have been overloaded with jargon or something.]]></description>
		<content:encoded><![CDATA[<p>Exactly. The Author simply does not understand the subject. He must have been overloaded with jargon or something.</p>
]]></content:encoded>
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		<title>By: Miliways</title>
		<link>http://www.slashgear.com/dreamworks-announce-theyve-found-the-holy-grail-of-digital-animation-14195215/#comment-154092</link>
		<dc:creator>Miliways</dc:creator>
		<pubDate>Wed, 16 Nov 2011 22:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=195215#comment-154092</guid>
		<description><![CDATA[This article does not describe the actual improvement at all, and seems to confuse the issues. No wonder people are getting confused reading it.

&quot;Where animating just a few seconds of video can take even the most skilled animator a week to make a reality now, a 50 to 70 percent speed increase in the whole process can be expected&quot;This is simply false. What are you improving? The article doesn&#039;t explain and the author must not know.Speeding up rendering time 50-70% is NOT going to correlate with speeding up artist work time 50-70%, that is absolutely laughable. So which is it? Does it render faster, which allows artists to look over their work easier as they go? That would be nice, but wouldn&#039;t speed up the process THAT much. Did they improve the process of actually animating, instead of rendering? If so, that would be very interesting, but I&#039;d love to know, say, ANYTHING about how it works or what they&#039;re doing.]]></description>
		<content:encoded><![CDATA[<p>This article does not describe the actual improvement at all, and seems to confuse the issues. No wonder people are getting confused reading it.</p>
<p>&#8220;Where animating just a few seconds of video can take even the most skilled animator a week to make a reality now, a 50 to 70 percent speed increase in the whole process can be expected&#8221;This is simply false. What are you improving? The article doesn&#8217;t explain and the author must not know.Speeding up rendering time 50-70% is NOT going to correlate with speeding up artist work time 50-70%, that is absolutely laughable. So which is it? Does it render faster, which allows artists to look over their work easier as they go? That would be nice, but wouldn&#8217;t speed up the process THAT much. Did they improve the process of actually animating, instead of rendering? If so, that would be very interesting, but I&#8217;d love to know, say, ANYTHING about how it works or what they&#8217;re doing.</p>
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		<title>By: Theobservertellsthetruth</title>
		<link>http://www.slashgear.com/dreamworks-announce-theyve-found-the-holy-grail-of-digital-animation-14195215/#comment-153870</link>
		<dc:creator>Theobservertellsthetruth</dc:creator>
		<pubDate>Wed, 16 Nov 2011 01:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=195215#comment-153870</guid>
		<description><![CDATA[No rejoicing for animators....]]></description>
		<content:encoded><![CDATA[<p>No rejoicing for animators&#8230;.</p>
]]></content:encoded>
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		<title>By: Nic</title>
		<link>http://www.slashgear.com/dreamworks-announce-theyve-found-the-holy-grail-of-digital-animation-14195215/#comment-153804</link>
		<dc:creator>Nic</dc:creator>
		<pubDate>Tue, 15 Nov 2011 21:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=195215#comment-153804</guid>
		<description><![CDATA[&quot;Much rejoicing&quot; for the studio that is, who then can layoff many animators they no longer need and adding to the boatload of money they already have.]]></description>
		<content:encoded><![CDATA[<p>&#8220;Much rejoicing&#8221; for the studio that is, who then can layoff many animators they no longer need and adding to the boatload of money they already have.</p>
]]></content:encoded>
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		<title>By: Guest</title>
		<link>http://www.slashgear.com/dreamworks-announce-theyve-found-the-holy-grail-of-digital-animation-14195215/#comment-153716</link>
		<dc:creator>Guest</dc:creator>
		<pubDate>Tue, 15 Nov 2011 16:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=195215#comment-153716</guid>
		<description><![CDATA[A lot of people are confused on this article. They are talking about real time rendering after the scene or tweak has been designed or adjusted - meaning no load time after it has been built. What is confusing to most people is that they are thinking of this as motion capture real time rendering. I think eventually it will be there, but it&#039;ll be 3-5 years until that is designed and developed. Maybe more or less, however, with independent developers using xbox kinect tech to develop incredible motion capture imaging... Without sensors attached to the body. It&#039;ll be a mix of animation, kinect, and avatar like technology to make it happen. Thoughts?]]></description>
		<content:encoded><![CDATA[<p>A lot of people are confused on this article. They are talking about real time rendering after the scene or tweak has been designed or adjusted &#8211; meaning no load time after it has been built. What is confusing to most people is that they are thinking of this as motion capture real time rendering. I think eventually it will be there, but it&#8217;ll be 3-5 years until that is designed and developed. Maybe more or less, however, with independent developers using xbox kinect tech to develop incredible motion capture imaging&#8230; Without sensors attached to the body. It&#8217;ll be a mix of animation, kinect, and avatar like technology to make it happen. Thoughts?</p>
]]></content:encoded>
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		<title>By: Risc_it_all</title>
		<link>http://www.slashgear.com/dreamworks-announce-theyve-found-the-holy-grail-of-digital-animation-14195215/#comment-153619</link>
		<dc:creator>Risc_it_all</dc:creator>
		<pubDate>Tue, 15 Nov 2011 09:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=195215#comment-153619</guid>
		<description><![CDATA[it&#039;s katzenberg, what would you expect people that talk in riddles, don&#039;t understand the product they are 
pitching. good ole jeff trying to reinvent himself as a tecnologist, knock it off guy!]]></description>
		<content:encoded><![CDATA[<p>it&#8217;s katzenberg, what would you expect people that talk in riddles, don&#8217;t understand the product they are <br />
pitching. good ole jeff trying to reinvent himself as a tecnologist, knock it off guy!</p>
]]></content:encoded>
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		<title>By: Chaseberrier</title>
		<link>http://www.slashgear.com/dreamworks-announce-theyve-found-the-holy-grail-of-digital-animation-14195215/#comment-153601</link>
		<dc:creator>Chaseberrier</dc:creator>
		<pubDate>Tue, 15 Nov 2011 07:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=195215#comment-153601</guid>
		<description><![CDATA[This is absolutely horrible writing.]]></description>
		<content:encoded><![CDATA[<p>This is absolutely horrible writing.</p>
]]></content:encoded>
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		<title>By: Chaseberrier</title>
		<link>http://www.slashgear.com/dreamworks-announce-theyve-found-the-holy-grail-of-digital-animation-14195215/#comment-153600</link>
		<dc:creator>Chaseberrier</dc:creator>
		<pubDate>Tue, 15 Nov 2011 07:48:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=195215#comment-153600</guid>
		<description><![CDATA[This is just so they can work out the scenes easier. Of course they&#039;ll render it the slow good way when the scene is done.]]></description>
		<content:encoded><![CDATA[<p>This is just so they can work out the scenes easier. Of course they&#8217;ll render it the slow good way when the scene is done.</p>
]]></content:encoded>
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		<title>By: mark</title>
		<link>http://www.slashgear.com/dreamworks-announce-theyve-found-the-holy-grail-of-digital-animation-14195215/#comment-153599</link>
		<dc:creator>mark</dc:creator>
		<pubDate>Tue, 15 Nov 2011 07:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=195215#comment-153599</guid>
		<description><![CDATA[Very simple answer - because not all algorithms run efficiently on a GPU.]]></description>
		<content:encoded><![CDATA[<p>Very simple answer &#8211; because not all algorithms run efficiently on a GPU.</p>
]]></content:encoded>
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		<title>By: Jay</title>
		<link>http://www.slashgear.com/dreamworks-announce-theyve-found-the-holy-grail-of-digital-animation-14195215/#comment-153596</link>
		<dc:creator>Jay</dc:creator>
		<pubDate>Tue, 15 Nov 2011 07:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=195215#comment-153596</guid>
		<description><![CDATA[From the original article: &quot;50 to 70 times faster&quot;

50 to 70 &quot;times&quot; is astronomically greater than 50 to 70 &quot;percent&quot;.

:-P]]></description>
		<content:encoded><![CDATA[<p>From the original article: &#8220;50 to 70 times faster&#8221;</p>
<p>50 to 70 &#8220;times&#8221; is astronomically greater than 50 to 70 &#8220;percent&#8221;.</p>
<p>:-P</p>
]]></content:encoded>
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		<title>By: Cresta</title>
		<link>http://www.slashgear.com/dreamworks-announce-theyve-found-the-holy-grail-of-digital-animation-14195215/#comment-153586</link>
		<dc:creator>Cresta</dc:creator>
		<pubDate>Tue, 15 Nov 2011 06:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=195215#comment-153586</guid>
		<description><![CDATA[It will take more than a couple of Holy grays  to beat  pixar]]></description>
		<content:encoded><![CDATA[<p>It will take more than a couple of Holy grays  to beat  pixar</p>
]]></content:encoded>
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		<title>By: Gc2902p</title>
		<link>http://www.slashgear.com/dreamworks-announce-theyve-found-the-holy-grail-of-digital-animation-14195215/#comment-153585</link>
		<dc:creator>Gc2902p</dc:creator>
		<pubDate>Tue, 15 Nov 2011 06:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=195215#comment-153585</guid>
		<description><![CDATA[He stole the idea of antz from  pixars a bugs life to start. Also, he almost ruined toy story with his lame-o edgy interpretation of the characters. Katzenberg ruined the digital animation industry more than he ever helped it, and the rest he just plainly stole from Disney and pixar.]]></description>
		<content:encoded><![CDATA[<p>He stole the idea of antz from  pixars a bugs life to start. Also, he almost ruined toy story with his lame-o edgy interpretation of the characters. Katzenberg ruined the digital animation industry more than he ever helped it, and the rest he just plainly stole from Disney and pixar.</p>
]]></content:encoded>
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		<title>By: Animby</title>
		<link>http://www.slashgear.com/dreamworks-announce-theyve-found-the-holy-grail-of-digital-animation-14195215/#comment-153580</link>
		<dc:creator>Animby</dc:creator>
		<pubDate>Tue, 15 Nov 2011 06:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=195215#comment-153580</guid>
		<description><![CDATA[It takes a week to render a few seconds but a 50 to 70% increase makers it near real time? Get your hyperbole straight...]]></description>
		<content:encoded><![CDATA[<p>It takes a week to render a few seconds but a 50 to 70% increase makers it near real time? Get your hyperbole straight&#8230;</p>
]]></content:encoded>
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		<title>By: Matt Moses</title>
		<link>http://www.slashgear.com/dreamworks-announce-theyve-found-the-holy-grail-of-digital-animation-14195215/#comment-153566</link>
		<dc:creator>Matt Moses</dc:creator>
		<pubDate>Tue, 15 Nov 2011 05:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=195215#comment-153566</guid>
		<description><![CDATA[Why pre-announce?  Just announce it when you are done. And when you say &quot;Holy Grail&quot; and &quot;realtime&quot;, you have set the bar all the way to the top - fall short of that and it&#039;s more disappointing fr everyone. 
 I have been tracking the tech involved in fast or near realtime, usable rendering .. and it&#039;s not there... it&#039;s probably only ever going to be 90% there - It is really hard to accept quality that is 90% of what you were doing before.. even if what you did before took 2000 times longer to achieve... it was better.]]></description>
		<content:encoded><![CDATA[<p>Why pre-announce?  Just announce it when you are done. And when you say &#8221;Holy Grail&#8221; and &#8220;realtime&#8221;, you have set the bar all the way to the top &#8211; fall short of that and it&#8217;s more disappointing fr everyone. <br />
 I have been tracking the tech involved in fast or near realtime, usable rendering .. and it&#8217;s not there&#8230; it&#8217;s probably only ever going to be 90% there &#8211; It is really hard to accept quality that is 90% of what you were doing before.. even if what you did before took 2000 times longer to achieve&#8230; it was better.</p>
]]></content:encoded>
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		<title>By: Lon Grove</title>
		<link>http://www.slashgear.com/dreamworks-announce-theyve-found-the-holy-grail-of-digital-animation-14195215/#comment-153552</link>
		<dc:creator>Lon Grove</dc:creator>
		<pubDate>Tue, 15 Nov 2011 04:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=195215#comment-153552</guid>
		<description><![CDATA[ The pertinent quote being &quot;a 50 to 70 percent speed increase in the whole process can be expected&quot;. I believe they are claiming a 50 to 70 percent speed increase in total time of development. So what now takes 30 months to render a finished product might be cut down to 18 to 22 months.]]></description>
		<content:encoded><![CDATA[<p> The pertinent quote being &#8220;a 50 to 70 percent speed increase in the whole process can be expected&#8221;. I believe they are claiming a 50 to 70 percent speed increase in total time of development. So what now takes 30 months to render a finished product might be cut down to 18 to 22 months.</p>
]]></content:encoded>
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		<title>By: Lovar1996</title>
		<link>http://www.slashgear.com/dreamworks-announce-theyve-found-the-holy-grail-of-digital-animation-14195215/#comment-153550</link>
		<dc:creator>Lovar1996</dc:creator>
		<pubDate>Tue, 15 Nov 2011 04:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=195215#comment-153550</guid>
		<description><![CDATA[This could be good for video games! Real time rendering of realistic acting water. This is exciting!]]></description>
		<content:encoded><![CDATA[<p>This could be good for video games! Real time rendering of realistic acting water. This is exciting!</p>
]]></content:encoded>
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		<title>By: Salmander</title>
		<link>http://www.slashgear.com/dreamworks-announce-theyve-found-the-holy-grail-of-digital-animation-14195215/#comment-153545</link>
		<dc:creator>Salmander</dc:creator>
		<pubDate>Tue, 15 Nov 2011 04:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=195215#comment-153545</guid>
		<description><![CDATA[e.g. get that Cray]]></description>
		<content:encoded><![CDATA[<p>e.g. get that Cray</p>
]]></content:encoded>
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	<item>
		<title>By: Mike</title>
		<link>http://www.slashgear.com/dreamworks-announce-theyve-found-the-holy-grail-of-digital-animation-14195215/#comment-153544</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Tue, 15 Nov 2011 04:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=195215#comment-153544</guid>
		<description><![CDATA[First Katzenberg was the head of Disney Animation for a long time before he got in a fight with their CEO Michael Eisner and left.  He took many Disney talented people with him to start Dreamworks. He was there when Pixar worked with Disney.  He took all he learned to Dreamworks.

Second, as good as computer based animation is, I love the old hand drawn versions better.  It is an art form.  The hand to paper then to film.  A Picasso would not be the same if Pablo used a computer.]]></description>
		<content:encoded><![CDATA[<p>First Katzenberg was the head of Disney Animation for a long time before he got in a fight with their CEO Michael Eisner and left.  He took many Disney talented people with him to start Dreamworks. He was there when Pixar worked with Disney.  He took all he learned to Dreamworks.</p>
<p>Second, as good as computer based animation is, I love the old hand drawn versions better.  It is an art form.  The hand to paper then to film.  A Picasso would not be the same if Pablo used a computer.</p>
]]></content:encoded>
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	<item>
		<title>By: Darr247</title>
		<link>http://www.slashgear.com/dreamworks-announce-theyve-found-the-holy-grail-of-digital-animation-14195215/#comment-153543</link>
		<dc:creator>Darr247</dc:creator>
		<pubDate>Tue, 15 Nov 2011 04:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=195215#comment-153543</guid>
		<description><![CDATA[A 50% to 70% increase from &quot;a few seconds of video taking a week to animate&quot; does NOT even approach &#039;real time&#039; animation. From that speed you would need at least a 2000% increase to reach 0.8 of real time.]]></description>
		<content:encoded><![CDATA[<p>A 50% to 70% increase from &#8220;a few seconds of video taking a week to animate&#8221; does NOT even approach &#8217;real time&#8217; animation. From that speed you would need at least a 2000% increase to reach 0.8 of real time.</p>
]]></content:encoded>
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	<item>
		<title>By: Anonymous</title>
		<link>http://www.slashgear.com/dreamworks-announce-theyve-found-the-holy-grail-of-digital-animation-14195215/#comment-153542</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 15 Nov 2011 04:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=195215#comment-153542</guid>
		<description><![CDATA[Why do for thousands of dollars what you can do for tens of millions over 4 years?]]></description>
		<content:encoded><![CDATA[<p>Why do for thousands of dollars what you can do for tens of millions over 4 years?</p>
]]></content:encoded>
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	<item>
		<title>By: Woznotwozisadick</title>
		<link>http://www.slashgear.com/dreamworks-announce-theyve-found-the-holy-grail-of-digital-animation-14195215/#comment-153530</link>
		<dc:creator>Woznotwozisadick</dc:creator>
		<pubDate>Tue, 15 Nov 2011 03:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=195215#comment-153530</guid>
		<description><![CDATA[Antz total box office = $171.8 million, Madagascar total box office = $532.6 million. I would consider those blockbusters.
]]></description>
		<content:encoded><![CDATA[<p>Antz total box office = $171.8 million, Madagascar total box office = $532.6 million. I would consider those blockbusters.</p>
]]></content:encoded>
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	<item>
		<title>By: Anonymous</title>
		<link>http://www.slashgear.com/dreamworks-announce-theyve-found-the-holy-grail-of-digital-animation-14195215/#comment-153522</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 15 Nov 2011 03:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=195215#comment-153522</guid>
		<description><![CDATA[How exactly is he a thief? Just wondering, because I was interested, I don&#039;t really know much about the company at all.]]></description>
		<content:encoded><![CDATA[<p>How exactly is he a thief? Just wondering, because I was interested, I don&#8217;t really know much about the company at all.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Woznotwoz</title>
		<link>http://www.slashgear.com/dreamworks-announce-theyve-found-the-holy-grail-of-digital-animation-14195215/#comment-153508</link>
		<dc:creator>Woznotwoz</dc:creator>
		<pubDate>Tue, 15 Nov 2011 03:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=195215#comment-153508</guid>
		<description><![CDATA[Blockbuster hits? Antz? Madagascar? Pixar must be laughing their butts off.]]></description>
		<content:encoded><![CDATA[<p>Blockbuster hits? Antz? Madagascar? Pixar must be laughing their butts off.</p>
]]></content:encoded>
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	<item>
		<title>By: Anonymous</title>
		<link>http://www.slashgear.com/dreamworks-announce-theyve-found-the-holy-grail-of-digital-animation-14195215/#comment-153500</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 15 Nov 2011 03:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=195215#comment-153500</guid>
		<description><![CDATA[Katzenberg is not a visionary. Katzenberg is a thief.]]></description>
		<content:encoded><![CDATA[<p>Katzenberg is not a visionary. Katzenberg is a thief.</p>
]]></content:encoded>
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	<item>
		<title>By: sixthlaw</title>
		<link>http://www.slashgear.com/dreamworks-announce-theyve-found-the-holy-grail-of-digital-animation-14195215/#comment-153483</link>
		<dc:creator>sixthlaw</dc:creator>
		<pubDate>Tue, 15 Nov 2011 02:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=195215#comment-153483</guid>
		<description><![CDATA[Why not just make a GPU supercomputer and do EVERYTHING real time, texturing, lighting, animation, affects etc.]]></description>
		<content:encoded><![CDATA[<p>Why not just make a GPU supercomputer and do EVERYTHING real time, texturing, lighting, animation, affects etc.</p>
]]></content:encoded>
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