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	<title>Comments on: Does Nintendo Hate Money?</title>
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		<title>By: Phillip Stiby</title>
		<link>http://www.slashgear.com/does-nintendo-hate-money-26148664/#comment-112544</link>
		<dc:creator>Phillip Stiby</dc:creator>
		<pubDate>Thu, 12 May 2011 02:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=148664#comment-112544</guid>
		<description><![CDATA[I guess you might not know what a Philips CD-I is let alone the rubbish (licensed) Zelda games that were released on it...]]></description>
		<content:encoded><![CDATA[<p>I guess you might not know what a Philips CD-I is let alone the rubbish (licensed) Zelda games that were released on it&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: Jomama29</title>
		<link>http://www.slashgear.com/does-nintendo-hate-money-26148664/#comment-111412</link>
		<dc:creator>Jomama29</dc:creator>
		<pubDate>Sat, 07 May 2011 03:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=148664#comment-111412</guid>
		<description><![CDATA[ Wii may have been a pathetic system but it brought in more money to nintendo than the ps3 and xbox 360 ever will..
]]></description>
		<content:encoded><![CDATA[<p> Wii may have been a pathetic system but it brought in more money to nintendo than the ps3 and xbox 360 ever will..</p>
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	<item>
		<title>By: Anonymous</title>
		<link>http://www.slashgear.com/does-nintendo-hate-money-26148664/#comment-110720</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 03 May 2011 20:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=148664#comment-110720</guid>
		<description><![CDATA[Excuse me, were you talking about a market leader? 

If yes, then I guess the real question is: Does Ben, the Director of Consumer Technology Analysis and Research with Industry and Market analysis firm Creative Strategies, Inc. hate Nintendo? 

I&#039;m sure, that Nintendo likes to keep 100% of the income from games to them selves. If they released Mario on other systems, people wouldn&#039;t buy systems from Nintendo, and Nintendo would lose their 100% games. I thought, that this is very simple. Nintendo has plenty of screens, from which they can show Mario and his many partners, and yet theres still two more screens coming very soon. Perhaps its Sony and MS, that would like to make their IPs available for Nintendo consoles?]]></description>
		<content:encoded><![CDATA[<p>Excuse me, were you talking about a market leader? </p>
<p>If yes, then I guess the real question is: Does Ben, the Director of Consumer Technology Analysis and Research with Industry and Market analysis firm Creative Strategies, Inc. hate Nintendo? </p>
<p>I&#8217;m sure, that Nintendo likes to keep 100% of the income from games to them selves. If they released Mario on other systems, people wouldn&#8217;t buy systems from Nintendo, and Nintendo would lose their 100% games. I thought, that this is very simple. Nintendo has plenty of screens, from which they can show Mario and his many partners, and yet theres still two more screens coming very soon. Perhaps its Sony and MS, that would like to make their IPs available for Nintendo consoles?</p>
]]></content:encoded>
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	<item>
		<title>By: Anonymous</title>
		<link>http://www.slashgear.com/does-nintendo-hate-money-26148664/#comment-110579</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 02 May 2011 22:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=148664#comment-110579</guid>
		<description><![CDATA[You&#039;ve got a good point there, and not saying I disagree with your latter comments, but I&#039;ve got to mention one thing:

&quot; The average smartphone gamer plays casual games for a couple of minutes during their commute or lunch break. Stuff like Angry Birds that has little depth but still fun to play, as the one aspect of its gameplay is addicting. 


Now, how many of these people would sit through Ocarina of Time? Super Metroid? Go through all 96 stages of Super Mario World?&quot;

I think this is just building a straw man argument. No one said anything about bringing games of that kind of complexity to the iPhone, iPad, or Android phones, although they certainly could do it I suppose if they wanted to. Look at id and Unreal.

I&#039;m definitely sure that classics like Donkey Kong or the original Mario Bros. are not too complex for casual gamers, as that&#039;s who the entire early arcade market was built around and when these games came out.
 
Even if Nintendo refused to port them over, or if the interface didn&#039;t support touch controls, there&#039;s always the option they could build them from the ground up. 

Just a thought. Once again, no one is saying they&#039;d try to bring over Super Smash Bros. on their iPhone. I certainly don&#039;t think you read the article carefully.]]></description>
		<content:encoded><![CDATA[<p>You&#8217;ve got a good point there, and not saying I disagree with your latter comments, but I&#8217;ve got to mention one thing:</p>
<p>&#8221; The average smartphone gamer plays casual games for a couple of minutes during their commute or lunch break. Stuff like Angry Birds that has little depth but still fun to play, as the one aspect of its gameplay is addicting. </p>
<p>Now, how many of these people would sit through Ocarina of Time? Super Metroid? Go through all 96 stages of Super Mario World?&#8221;</p>
<p>I think this is just building a straw man argument. No one said anything about bringing games of that kind of complexity to the iPhone, iPad, or Android phones, although they certainly could do it I suppose if they wanted to. Look at id and Unreal.</p>
<p>I&#8217;m definitely sure that classics like Donkey Kong or the original Mario Bros. are not too complex for casual gamers, as that&#8217;s who the entire early arcade market was built around and when these games came out.</p>
<p>Even if Nintendo refused to port them over, or if the interface didn&#8217;t support touch controls, there&#8217;s always the option they could build them from the ground up. </p>
<p>Just a thought. Once again, no one is saying they&#8217;d try to bring over Super Smash Bros. on their iPhone. I certainly don&#8217;t think you read the article carefully.</p>
]]></content:encoded>
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	<item>
		<title>By: Anonymous</title>
		<link>http://www.slashgear.com/does-nintendo-hate-money-26148664/#comment-110580</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 02 May 2011 22:17:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=148664#comment-110580</guid>
		<description><![CDATA[You&#039;ve got a good point there, and not saying I disagree with your latter comments, but I&#039;ve got to mention one thing:

&quot; The average smartphone gamer plays casual games for a couple of minutes during their commute or lunch break. Stuff like Angry Birds that has little depth but still fun to play, as the one aspect of its gameplay is addicting. 


Now, how many of these people would sit through Ocarina of Time? Super Metroid? Go through all 96 stages of Super Mario World?&quot;

I think this is just building a straw man argument. No one said anything about bringing games of that kind of complexity to the iPhone, iPad, or Android phones, although they certainly could do it I suppose if they wanted to. Look at id and Unreal.

I&#039;m definitely sure that classics like Donkey Kong or the original Mario Bros. are not too complex for casual gamers, as that&#039;s who the entire early arcade market was built around and when these games came out.
 
Even if Nintendo refused to port them over, or if the interface didn&#039;t support touch controls, there&#039;s always the option they could build them from the ground up. 

Just a thought. Once again, no one is saying they&#039;d try to bring over Super Smash Bros. on their iPhone. I certainly don&#039;t think you read the article carefully.]]></description>
		<content:encoded><![CDATA[<p>You&#8217;ve got a good point there, and not saying I disagree with your latter comments, but I&#8217;ve got to mention one thing:</p>
<p>&#8221; The average smartphone gamer plays casual games for a couple of minutes during their commute or lunch break. Stuff like Angry Birds that has little depth but still fun to play, as the one aspect of its gameplay is addicting. </p>
<p>Now, how many of these people would sit through Ocarina of Time? Super Metroid? Go through all 96 stages of Super Mario World?&#8221;</p>
<p>I think this is just building a straw man argument. No one said anything about bringing games of that kind of complexity to the iPhone, iPad, or Android phones, although they certainly could do it I suppose if they wanted to. Look at id and Unreal.</p>
<p>I&#8217;m definitely sure that classics like Donkey Kong or the original Mario Bros. are not too complex for casual gamers, as that&#8217;s who the entire early arcade market was built around and when these games came out.</p>
<p>Even if Nintendo refused to port them over, or if the interface didn&#8217;t support touch controls, there&#8217;s always the option they could build them from the ground up. </p>
<p>Just a thought. Once again, no one is saying they&#8217;d try to bring over Super Smash Bros. on their iPhone. I certainly don&#8217;t think you read the article carefully.</p>
]]></content:encoded>
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	<item>
		<title>By: Anonymous</title>
		<link>http://www.slashgear.com/does-nintendo-hate-money-26148664/#comment-110578</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 02 May 2011 22:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=148664#comment-110578</guid>
		<description><![CDATA[Except specialized controls.]]></description>
		<content:encoded><![CDATA[<p>Except specialized controls.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anonymous</title>
		<link>http://www.slashgear.com/does-nintendo-hate-money-26148664/#comment-110577</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Mon, 02 May 2011 22:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=148664#comment-110577</guid>
		<description><![CDATA[You are talking about a company so idiotic that they cannibalized their GB sales for years with the DS before completely going all in with the latter, used an already-inferior hardware setup in the last generation in the Wii, spat at people clamoring for wifi and online multiplayer support before eventually caving in (then delivering the half-assed functionality of Connect24), and as Colin Pye notes, has a history of deliberately adding/subtracting legacy features on an inconsistent basis whenever it will benefit them.

NOW they are claiming that they&#039;re going to deliver a device more powerful than the PS3 and Xbox 360? Don&#039;t make me laugh. Once Sony and Microsoft&#039;s sales start to dip, they&#039;ll come out with their next-gen consoles too, and you can damn well be sure they&#039;ll make the Nintendo&#039;s next console look archaic once again.

And as for the whole &quot;Sega/Atari&quot; etc. comparison... THAT writing&#039;s been on the wall for years now and while Nintendo&#039;s first years or so with the Wii proved successful, sales immediately stagnated after and then started dropping once again to Xbox and PS3 once they came out with Wii&#039;s only innovation: motion control.

The Wii proved, unequivocally, that appealing to the casual gamer is futile. It was a fad, nothing more. You mention that Nintendo doesn&#039;t need to whore out their beloved characters and that people buy their consoles strictly to play those characters? That is exactly why they&#039;re in the boat that they&#039;re in. And by the same token, it is why their &quot;casual gamer&quot; audience is being massively eroded by mobile platforms that appeal to the same demographic.

If Nintendo had any sense, they would bow out of the home console market entirely and focus on the DS and handheld/mobile gaming or some console that could pack the punch of the Wii but be portable at the same time. THAT would be a winner.

But until they realize that casual gaming by itself isn&#039;t sustainable, they will die a long slow death.

After all, their diehard fans aren&#039;t getting any younger.]]></description>
		<content:encoded><![CDATA[<p>You are talking about a company so idiotic that they cannibalized their GB sales for years with the DS before completely going all in with the latter, used an already-inferior hardware setup in the last generation in the Wii, spat at people clamoring for wifi and online multiplayer support before eventually caving in (then delivering the half-assed functionality of Connect24), and as Colin Pye notes, has a history of deliberately adding/subtracting legacy features on an inconsistent basis whenever it will benefit them.</p>
<p>NOW they are claiming that they&#8217;re going to deliver a device more powerful than the PS3 and Xbox 360? Don&#8217;t make me laugh. Once Sony and Microsoft&#8217;s sales start to dip, they&#8217;ll come out with their next-gen consoles too, and you can damn well be sure they&#8217;ll make the Nintendo&#8217;s next console look archaic once again.</p>
<p>And as for the whole &#8220;Sega/Atari&#8221; etc. comparison&#8230; THAT writing&#8217;s been on the wall for years now and while Nintendo&#8217;s first years or so with the Wii proved successful, sales immediately stagnated after and then started dropping once again to Xbox and PS3 once they came out with Wii&#8217;s only innovation: motion control.</p>
<p>The Wii proved, unequivocally, that appealing to the casual gamer is futile. It was a fad, nothing more. You mention that Nintendo doesn&#8217;t need to whore out their beloved characters and that people buy their consoles strictly to play those characters? That is exactly why they&#8217;re in the boat that they&#8217;re in. And by the same token, it is why their &#8220;casual gamer&#8221; audience is being massively eroded by mobile platforms that appeal to the same demographic.</p>
<p>If Nintendo had any sense, they would bow out of the home console market entirely and focus on the DS and handheld/mobile gaming or some console that could pack the punch of the Wii but be portable at the same time. THAT would be a winner.</p>
<p>But until they realize that casual gaming by itself isn&#8217;t sustainable, they will die a long slow death.</p>
<p>After all, their diehard fans aren&#8217;t getting any younger.</p>
]]></content:encoded>
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		<title>By: Boxboy5454</title>
		<link>http://www.slashgear.com/does-nintendo-hate-money-26148664/#comment-110567</link>
		<dc:creator>Boxboy5454</dc:creator>
		<pubDate>Mon, 02 May 2011 19:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=148664#comment-110567</guid>
		<description><![CDATA[Well the author of this article obviously overlooked the fact that millions of people already enjoy mario on their phones. In fact their are numerous other emulators that work, even a nintendo DS emulator. So therefore, no one is going to give their money to nintnedo when they can already enjoy everything that was just described in this article.]]></description>
		<content:encoded><![CDATA[<p>Well the author of this article obviously overlooked the fact that millions of people already enjoy mario on their phones. In fact their are numerous other emulators that work, even a nintendo DS emulator. So therefore, no one is going to give their money to nintnedo when they can already enjoy everything that was just described in this article.</p>
]]></content:encoded>
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	<item>
		<title>By: Tom Ballan</title>
		<link>http://www.slashgear.com/does-nintendo-hate-money-26148664/#comment-110413</link>
		<dc:creator>Tom Ballan</dc:creator>
		<pubDate>Sun, 01 May 2011 16:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=148664#comment-110413</guid>
		<description><![CDATA[I honestly don&#039;t think this strategy will work. Just because these games are iconic does not mean that they appeal to the market you&#039;re talking about.  The average smartphone gamer plays casual games for a couple of minutes during their commute or lunch break. Stuff like Angry Birds that has little depth but still fun to play, as the one aspect of its gameplay is addicting. 


Now, how many of these people would sit through Ocarina of Time? Super Metroid? Go through all 96 stages of Super Mario World?

Very few.

These games are purchased, played, and enjoyed by the hardcore gamer. They bother to find every heart piece, get 100% completion, and find every power star. Hardcore gamers LOVE exclusive games for their console of choice. Go check out any gaming forum if you need proof. 

Seeing Mario on an iPhone (officially), in my opinion, would be heartbreaking. The magic would just be lost. The same way it was with Sega. I was the biggest Sega fan back in the day. I can still remember the first time I played Sonic Advance, seeing the Nintendo logo pop up and then seeing Sonic, it felt just....wrong...

I think that the core audience of Nintendo would react the same way. They wouldn&#039;t defect or anything, but it would not be something they would happily embrace.]]></description>
		<content:encoded><![CDATA[<p>I honestly don&#8217;t think this strategy will work. Just because these games are iconic does not mean that they appeal to the market you&#8217;re talking about.  The average smartphone gamer plays casual games for a couple of minutes during their commute or lunch break. Stuff like Angry Birds that has little depth but still fun to play, as the one aspect of its gameplay is addicting. </p>
<p>Now, how many of these people would sit through Ocarina of Time? Super Metroid? Go through all 96 stages of Super Mario World?</p>
<p>Very few.</p>
<p>These games are purchased, played, and enjoyed by the hardcore gamer. They bother to find every heart piece, get 100% completion, and find every power star. Hardcore gamers LOVE exclusive games for their console of choice. Go check out any gaming forum if you need proof. </p>
<p>Seeing Mario on an iPhone (officially), in my opinion, would be heartbreaking. The magic would just be lost. The same way it was with Sega. I was the biggest Sega fan back in the day. I can still remember the first time I played Sonic Advance, seeing the Nintendo logo pop up and then seeing Sonic, it felt just&#8230;.wrong&#8230;</p>
<p>I think that the core audience of Nintendo would react the same way. They wouldn&#8217;t defect or anything, but it would not be something they would happily embrace.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tom Ballan</title>
		<link>http://www.slashgear.com/does-nintendo-hate-money-26148664/#comment-110414</link>
		<dc:creator>Tom Ballan</dc:creator>
		<pubDate>Sun, 01 May 2011 16:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=148664#comment-110414</guid>
		<description><![CDATA[I honestly don&#039;t think this strategy will work. Just because these games are iconic does not mean that they appeal to the market you&#039;re talking about.  The average smartphone gamer plays casual games for a couple of minutes during their commute or lunch break. Stuff like Angry Birds that has little depth but still fun to play, as the one aspect of its gameplay is addicting. 


Now, how many of these people would sit through Ocarina of Time? Super Metroid? Go through all 96 stages of Super Mario World?

Very few.

These games are purchased, played, and enjoyed by the hardcore gamer. They bother to find every heart piece, get 100% completion, and find every power star. Hardcore gamers LOVE exclusive games for their console of choice. Go check out any gaming forum if you need proof. 

Seeing Mario on an iPhone (officially), in my opinion, would be heartbreaking. The magic would just be lost. The same way it was with Sega. I was the biggest Sega fan back in the day. I can still remember the first time I played Sonic Advance, seeing the Nintendo logo pop up and then seeing Sonic, it felt just....wrong...

I think that the core audience of Nintendo would react the same way. They wouldn&#039;t defect or anything, but it would not be something they would happily embrace.]]></description>
		<content:encoded><![CDATA[<p>I honestly don&#8217;t think this strategy will work. Just because these games are iconic does not mean that they appeal to the market you&#8217;re talking about.  The average smartphone gamer plays casual games for a couple of minutes during their commute or lunch break. Stuff like Angry Birds that has little depth but still fun to play, as the one aspect of its gameplay is addicting. </p>
<p>Now, how many of these people would sit through Ocarina of Time? Super Metroid? Go through all 96 stages of Super Mario World?</p>
<p>Very few.</p>
<p>These games are purchased, played, and enjoyed by the hardcore gamer. They bother to find every heart piece, get 100% completion, and find every power star. Hardcore gamers LOVE exclusive games for their console of choice. Go check out any gaming forum if you need proof. </p>
<p>Seeing Mario on an iPhone (officially), in my opinion, would be heartbreaking. The magic would just be lost. The same way it was with Sega. I was the biggest Sega fan back in the day. I can still remember the first time I played Sonic Advance, seeing the Nintendo logo pop up and then seeing Sonic, it felt just&#8230;.wrong&#8230;</p>
<p>I think that the core audience of Nintendo would react the same way. They wouldn&#8217;t defect or anything, but it would not be something they would happily embrace.</p>
]]></content:encoded>
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	<item>
		<title>By: ReVeLaTeD</title>
		<link>http://www.slashgear.com/does-nintendo-hate-money-26148664/#comment-110223</link>
		<dc:creator>ReVeLaTeD</dc:creator>
		<pubDate>Sat, 30 Apr 2011 05:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=148664#comment-110223</guid>
		<description><![CDATA[People make no sense.

So instead of just playing the DS - which is an EXCELLENT portable, whether that&#039;s DS/DSi/DSL/DSi XL/ whatever, which has controls DESIGNED to play the games....you&#039;d rather play them on a phone?  Really?]]></description>
		<content:encoded><![CDATA[<p>People make no sense.</p>
<p>So instead of just playing the DS &#8211; which is an EXCELLENT portable, whether that&#8217;s DS/DSi/DSL/DSi XL/ whatever, which has controls DESIGNED to play the games&#8230;.you&#8217;d rather play them on a phone?  Really?</p>
]]></content:encoded>
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		<title>By: Jordan Eilbert</title>
		<link>http://www.slashgear.com/does-nintendo-hate-money-26148664/#comment-109929</link>
		<dc:creator>Jordan Eilbert</dc:creator>
		<pubDate>Fri, 29 Apr 2011 03:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=148664#comment-109929</guid>
		<description><![CDATA[Mike, Rom&#039;s are also Illegal due to them infringing on the gaming industry&#039;s IP - so they are &quot;Free&quot; in the same way music is &quot;Free&quot; - so while it&#039;s a &quot;plus&quot; it&#039;s only really legal for those games that are out of print and whose rights are so old no one renewed them...  yet.  As soon as someone purchases those rights they are no longer public domain and can be revoked...  

So for example, if you are playing Super Mario Bros. Nintendo DID renew their IP on that title, as you can buy it for the Wii currently from the Nintendo Store, and a ROM of that game IS illegal... 

I doubt that will make you stop playing the pirated ROMs you have, but you do need to realize that some do not like breaking the law to play games on a phone.  Again I really only play games on the phone that are designed for it, because the controller tends to work best.]]></description>
		<content:encoded><![CDATA[<p>Mike, Rom&#8217;s are also Illegal due to them infringing on the gaming industry&#8217;s IP &#8211; so they are &#8220;Free&#8221; in the same way music is &#8220;Free&#8221; &#8211; so while it&#8217;s a &#8220;plus&#8221; it&#8217;s only really legal for those games that are out of print and whose rights are so old no one renewed them&#8230;  yet.  As soon as someone purchases those rights they are no longer public domain and can be revoked&#8230;  </p>
<p>So for example, if you are playing Super Mario Bros. Nintendo DID renew their IP on that title, as you can buy it for the Wii currently from the Nintendo Store, and a ROM of that game IS illegal&#8230; </p>
<p>I doubt that will make you stop playing the pirated ROMs you have, but you do need to realize that some do not like breaking the law to play games on a phone.  Again I really only play games on the phone that are designed for it, because the controller tends to work best.</p>
]]></content:encoded>
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	<item>
		<title>By: Jordan Eilbert</title>
		<link>http://www.slashgear.com/does-nintendo-hate-money-26148664/#comment-109925</link>
		<dc:creator>Jordan Eilbert</dc:creator>
		<pubDate>Fri, 29 Apr 2011 03:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=148664#comment-109925</guid>
		<description><![CDATA[Nintendo doesn&#039;t do this because of the lessons everyone learned from Sega.  Keeping your mascot on your system leads to better sales - not worse.  Because Sonic went cross platform he&#039;s ran head first into a myriad of issues.  Mainly that there is no drive to make &quot;That one blockbuster to move consoles&quot; because there are no consoles.   &quot;Sonic Adventure&quot; for Dreamcast was the last good Sonic game... they made a few others but mainly as the Dreamcast was failing, and then they decided to get out of the game console business and just make games only - Soul Caliber, Sonic, and a few other wonderful titles then got sold off to other platforms, and basically just didn&#039;t do so well.  Meanwhile other games just didn&#039;t get picked up because the company behind them didn&#039;t want to make the game because it wouldn&#039;t sell well to the other consoles.  

I do wish Sega was making consoles again - it would be nice to see them back in the game with something awesome, but their biggest mistake was to not make a console after the Dreamcast (Good system, just bad marketing and some issues with the motor)]]></description>
		<content:encoded><![CDATA[<p>Nintendo doesn&#8217;t do this because of the lessons everyone learned from Sega.  Keeping your mascot on your system leads to better sales &#8211; not worse.  Because Sonic went cross platform he&#8217;s ran head first into a myriad of issues.  Mainly that there is no drive to make &#8220;That one blockbuster to move consoles&#8221; because there are no consoles.   &#8220;Sonic Adventure&#8221; for Dreamcast was the last good Sonic game&#8230; they made a few others but mainly as the Dreamcast was failing, and then they decided to get out of the game console business and just make games only &#8211; Soul Caliber, Sonic, and a few other wonderful titles then got sold off to other platforms, and basically just didn&#8217;t do so well.  Meanwhile other games just didn&#8217;t get picked up because the company behind them didn&#8217;t want to make the game because it wouldn&#8217;t sell well to the other consoles.  </p>
<p>I do wish Sega was making consoles again &#8211; it would be nice to see them back in the game with something awesome, but their biggest mistake was to not make a console after the Dreamcast (Good system, just bad marketing and some issues with the motor)</p>
]]></content:encoded>
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		<title>By: Colin Pye</title>
		<link>http://www.slashgear.com/does-nintendo-hate-money-26148664/#comment-109627</link>
		<dc:creator>Colin Pye</dc:creator>
		<pubDate>Thu, 28 Apr 2011 08:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=148664#comment-109627</guid>
		<description><![CDATA[Well, they can continue hating my money, likely until after the 3DS-XL shows up, fixing the battery issues with the 3DS (and the DSi, too), and it&#039;s proven not to have the hinge issues of the DS-Lite.

I finally had hands-on the 3DS, and same store had the DSi-XL out where people could see and touch it too.  When I first saw the display, I had thought the XL was the 3DS, until I got a closer look, and found out how much smaller the 3DS is.  I haven&#039;t even bothered to see if the 3DS has Bluetooth or not, yet, but I&#039;d be annoyed with them for leaving it out.

Nintendo has a habit of removing features, then adding them back.  The IR port, for example, was on the GameBoy Color, then removed from the Advance, SP, Micro, DS, DSLite, and DSi, but shows up in many DS cartridges, where it costs more to add the extra hardware rather than build it into the system.  Similarly, the Advance, SP and Micro could be used as a controller for their then-current GameCube.  That went away with the DS and Wii, but who knows, maybe they will bring it back in the next system.

There were so many GB games that used rumble cartridges, it was a startling omission to not see it standard on the DS/Lite/i/XL.  Is it really that hard to continue to move in a forward direction?  Of course, removing compatibility with the GB and Advance opens up the opportunity to sell you the same games over again in a new format.  Perhaps they are learning from Sony, with the Cassette/CD/MD and DVD/Blueray strategy.]]></description>
		<content:encoded><![CDATA[<p>Well, they can continue hating my money, likely until after the 3DS-XL shows up, fixing the battery issues with the 3DS (and the DSi, too), and it&#8217;s proven not to have the hinge issues of the DS-Lite.</p>
<p>I finally had hands-on the 3DS, and same store had the DSi-XL out where people could see and touch it too.  When I first saw the display, I had thought the XL was the 3DS, until I got a closer look, and found out how much smaller the 3DS is.  I haven&#8217;t even bothered to see if the 3DS has Bluetooth or not, yet, but I&#8217;d be annoyed with them for leaving it out.</p>
<p>Nintendo has a habit of removing features, then adding them back.  The IR port, for example, was on the GameBoy Color, then removed from the Advance, SP, Micro, DS, DSLite, and DSi, but shows up in many DS cartridges, where it costs more to add the extra hardware rather than build it into the system.  Similarly, the Advance, SP and Micro could be used as a controller for their then-current GameCube.  That went away with the DS and Wii, but who knows, maybe they will bring it back in the next system.</p>
<p>There were so many GB games that used rumble cartridges, it was a startling omission to not see it standard on the DS/Lite/i/XL.  Is it really that hard to continue to move in a forward direction?  Of course, removing compatibility with the GB and Advance opens up the opportunity to sell you the same games over again in a new format.  Perhaps they are learning from Sony, with the Cassette/CD/MD and DVD/Blueray strategy.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dr.Mushroom</title>
		<link>http://www.slashgear.com/does-nintendo-hate-money-26148664/#comment-109479</link>
		<dc:creator>Dr.Mushroom</dc:creator>
		<pubDate>Wed, 27 Apr 2011 15:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=148664#comment-109479</guid>
		<description><![CDATA[Actually, it looks like his only point was that it is POSSIBLE to play Mario, etc. on other platforms. He didn&#039;t mention anything in the way of cost.]]></description>
		<content:encoded><![CDATA[<p>Actually, it looks like his only point was that it is POSSIBLE to play Mario, etc. on other platforms. He didn&#8217;t mention anything in the way of cost.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dr.Mushroom</title>
		<link>http://www.slashgear.com/does-nintendo-hate-money-26148664/#comment-109478</link>
		<dc:creator>Dr.Mushroom</dc:creator>
		<pubDate>Wed, 27 Apr 2011 15:14:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=148664#comment-109478</guid>
		<description><![CDATA[No way. Nintendo likes to avoid &quot;inflation&quot; by giving you things in small quantities. It keeps the inherent value of something high when it is produced at a minimum. Plus, no Nintendo fan wants to see Mario or Link or Samus on anything but a Nintendo console, and people have bought consoles just to play Nintendo games. Why would the company give Microsoft, Sony, or even Apple ammunition? Nintendo would make less money in the long run because there would be FAR less incentive to buy hardware as opposed to software from Nintendo. Consequently Nintendo would just be the name you see in the lower corner of a paper sleeve - like SEGA.
Besides, Nintendo has been making money for decades now. Everyone thought they were crazy for marketing the casual scene and what? 80+ million. The biggest mistake they made was alienating third parties - something they plan to rectify with their new system. It&#039;s hard, then, to criticize their strategy by saying, &quot;Your games need to be on other platforms.&quot;
With as innovative and unique a company as Nintendo, they don&#039;t need to whore out their most beloved characters; they&#039;ll probably just stick with altering the status quo.
I could go on and on about why I think Nintendo (as a business and gaming entity) is better than MS or Sony, but suffice it to say, &quot;Long live Nintendo!&quot;]]></description>
		<content:encoded><![CDATA[<p>No way. Nintendo likes to avoid &#8220;inflation&#8221; by giving you things in small quantities. It keeps the inherent value of something high when it is produced at a minimum. Plus, no Nintendo fan wants to see Mario or Link or Samus on anything but a Nintendo console, and people have bought consoles just to play Nintendo games. Why would the company give Microsoft, Sony, or even Apple ammunition? Nintendo would make less money in the long run because there would be FAR less incentive to buy hardware as opposed to software from Nintendo. Consequently Nintendo would just be the name you see in the lower corner of a paper sleeve &#8211; like SEGA.<br />
Besides, Nintendo has been making money for decades now. Everyone thought they were crazy for marketing the casual scene and what? 80+ million. The biggest mistake they made was alienating third parties &#8211; something they plan to rectify with their new system. It&#8217;s hard, then, to criticize their strategy by saying, &#8220;Your games need to be on other platforms.&#8221;<br />
With as innovative and unique a company as Nintendo, they don&#8217;t need to whore out their most beloved characters; they&#8217;ll probably just stick with altering the status quo.<br />
I could go on and on about why I think Nintendo (as a business and gaming entity) is better than MS or Sony, but suffice it to say, &#8220;Long live Nintendo!&#8221;</p>
]]></content:encoded>
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	<item>
		<title>By: Mike Adams</title>
		<link>http://www.slashgear.com/does-nintendo-hate-money-26148664/#comment-109466</link>
		<dc:creator>Mike Adams</dc:creator>
		<pubDate>Wed, 27 Apr 2011 14:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=148664#comment-109466</guid>
		<description><![CDATA[But, an emulator is free, and roms are free. So it&#039;s better than paying however much the handheld is, + games. That, I believe, is his point]]></description>
		<content:encoded><![CDATA[<p>But, an emulator is free, and roms are free. So it&#8217;s better than paying however much the handheld is, + games. That, I believe, is his point</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Average Joe</title>
		<link>http://www.slashgear.com/does-nintendo-hate-money-26148664/#comment-109424</link>
		<dc:creator>Average Joe</dc:creator>
		<pubDate>Wed, 27 Apr 2011 08:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=148664#comment-109424</guid>
		<description><![CDATA[Although you can run them, they&#039;re not really enjoyable without dedicated gaming controls, whose presence is the key difference between smartphones and mobile gaming devices.
Which is why there will always be room in the market for both of them IMHO.]]></description>
		<content:encoded><![CDATA[<p>Although you can run them, they&#8217;re not really enjoyable without dedicated gaming controls, whose presence is the key difference between smartphones and mobile gaming devices.<br />
Which is why there will always be room in the market for both of them IMHO.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Carlos D</title>
		<link>http://www.slashgear.com/does-nintendo-hate-money-26148664/#comment-109382</link>
		<dc:creator>Carlos D</dc:creator>
		<pubDate>Wed, 27 Apr 2011 03:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=148664#comment-109382</guid>
		<description><![CDATA[I remember an article in Gamepro Magazine in the mid 90s that argued the exact same point you&#039;re arguing now. If they had listened then they&#039;d have lost out on the success of the DS and the Wii and be nowhere near as successful.

Time will till if Nintendo will eventually have to move in this direction, but I don&#039;t fault them for milking every dollar out of the console industry until it fails for good.]]></description>
		<content:encoded><![CDATA[<p>I remember an article in Gamepro Magazine in the mid 90s that argued the exact same point you&#8217;re arguing now. If they had listened then they&#8217;d have lost out on the success of the DS and the Wii and be nowhere near as successful.</p>
<p>Time will till if Nintendo will eventually have to move in this direction, but I don&#8217;t fault them for milking every dollar out of the console industry until it fails for good.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Carlos D</title>
		<link>http://www.slashgear.com/does-nintendo-hate-money-26148664/#comment-109383</link>
		<dc:creator>Carlos D</dc:creator>
		<pubDate>Wed, 27 Apr 2011 03:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=148664#comment-109383</guid>
		<description><![CDATA[I remember an article in Gamepro Magazine in the mid 90s that argued the exact same point you&#039;re arguing now. If they had listened then they&#039;d have lost out on the success of the DS and the Wii and be nowhere near as successful.

Time will till if Nintendo will eventually have to move in this direction, but I don&#039;t fault them for milking every dollar out of the console industry until it fails for good.]]></description>
		<content:encoded><![CDATA[<p>I remember an article in Gamepro Magazine in the mid 90s that argued the exact same point you&#8217;re arguing now. If they had listened then they&#8217;d have lost out on the success of the DS and the Wii and be nowhere near as successful.</p>
<p>Time will till if Nintendo will eventually have to move in this direction, but I don&#8217;t fault them for milking every dollar out of the console industry until it fails for good.</p>
]]></content:encoded>
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	<item>
		<title>By: Kevin Fubar</title>
		<link>http://www.slashgear.com/does-nintendo-hate-money-26148664/#comment-109285</link>
		<dc:creator>Kevin Fubar</dc:creator>
		<pubDate>Tue, 26 Apr 2011 21:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=148664#comment-109285</guid>
		<description><![CDATA[Nintendo has always focused on the business of getting new people interested in video games. The Wii was targeted at non-video-game playing families and seniors more than the established market for video games. I don&#039;t think I ever saw so many PR photos involving septuagenarians and game consoles.]]></description>
		<content:encoded><![CDATA[<p>Nintendo has always focused on the business of getting new people interested in video games. The Wii was targeted at non-video-game playing families and seniors more than the established market for video games. I don&#8217;t think I ever saw so many PR photos involving septuagenarians and game consoles.</p>
]]></content:encoded>
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	<item>
		<title>By: Ricky Cadden</title>
		<link>http://www.slashgear.com/does-nintendo-hate-money-26148664/#comment-109271</link>
		<dc:creator>Ricky Cadden</dc:creator>
		<pubDate>Tue, 26 Apr 2011 21:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=148664#comment-109271</guid>
		<description><![CDATA[I play Mario Brothers and Donkey Kong Country on my Android-powered T-Mobile G2. It&#039;s called an emulator, and they go all the way up to PSone (based on your phone&#039;s processor). ]]></description>
		<content:encoded><![CDATA[<p>I play Mario Brothers and Donkey Kong Country on my Android-powered T-Mobile G2. It&#8217;s called an emulator, and they go all the way up to PSone (based on your phone&#8217;s processor). </p>
]]></content:encoded>
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	<item>
		<title>By: Ricky Cadden</title>
		<link>http://www.slashgear.com/does-nintendo-hate-money-26148664/#comment-109272</link>
		<dc:creator>Ricky Cadden</dc:creator>
		<pubDate>Tue, 26 Apr 2011 21:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=148664#comment-109272</guid>
		<description><![CDATA[I play Mario Brothers and Donkey Kong Country on my Android-powered T-Mobile G2. It&#039;s called an emulator, and they go all the way up to PSone (based on your phone&#039;s processor). ]]></description>
		<content:encoded><![CDATA[<p>I play Mario Brothers and Donkey Kong Country on my Android-powered T-Mobile G2. It&#8217;s called an emulator, and they go all the way up to PSone (based on your phone&#8217;s processor). </p>
]]></content:encoded>
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