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	<title>Comments on: Banning Used Games Is A Deal-Breaker</title>
	<atom:link href="http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/</link>
	<description>Feeding Your Gadget and Tech Obsessions</description>
	<lastBuildDate>Thu, 20 Jun 2013 05:17:00 +0000</lastBuildDate>
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		<title>By: aquillatd</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-288525</link>
		<dc:creator>aquillatd</dc:creator>
		<pubDate>Sun, 14 Apr 2013 10:38:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-288525</guid>
		<description><![CDATA[$60 a game you lucky b***tds. The last Xbox game I bought far cry 3 insane edition cost $110 in australia. Paid in cash with two trade ins. Wont be selling it but I want the option of selling old not used games if I want to. Also want the game on disc something tangible not digital in the &quot;cloud&quot;.]]></description>
		<content:encoded><![CDATA[<p>$60 a game you lucky b***tds. The last Xbox game I bought far cry 3 insane edition cost $110 in australia. Paid in cash with two trade ins. Wont be selling it but I want the option of selling old not used games if I want to. Also want the game on disc something tangible not digital in the &#8220;cloud&#8221;.</p>
]]></content:encoded>
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	<item>
		<title>By: Deepsea35</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-287266</link>
		<dc:creator>Deepsea35</dc:creator>
		<pubDate>Tue, 09 Apr 2013 15:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-287266</guid>
		<description><![CDATA[I am so sick of software companies trying to bilk everyone for their products.  Let me draw a comparison:  If the game was, let&#039;s say, a &quot;car&quot;......then used automobile dealerships would be a problem?  Ford, Chevy, Honda, etc. wouldn&#039;t be able to get a cut of resale money!  Jeez, how unfair is that?!!  Even though you bought the car, you shouldn&#039;t have the right to sell it!!  Once you get rid of a car, it should be destroyed; nobody else can ever drive it again, right?  Because used cars cut into the sales of new cars!!!  Right.  This is the argument that software companies and recording artists are trying to make.  This is why software pirates get to be heroes to so many.]]></description>
		<content:encoded><![CDATA[<p>I am so sick of software companies trying to bilk everyone for their products.  Let me draw a comparison:  If the game was, let&#8217;s say, a &#8220;car&#8221;&#8230;&#8230;then used automobile dealerships would be a problem?  Ford, Chevy, Honda, etc. wouldn&#8217;t be able to get a cut of resale money!  Jeez, how unfair is that?!!  Even though you bought the car, you shouldn&#8217;t have the right to sell it!!  Once you get rid of a car, it should be destroyed; nobody else can ever drive it again, right?  Because used cars cut into the sales of new cars!!!  Right.  This is the argument that software companies and recording artists are trying to make.  This is why software pirates get to be heroes to so many.</p>
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	<item>
		<title>By: MswmSwmsW</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-287153</link>
		<dc:creator>MswmSwmsW</dc:creator>
		<pubDate>Tue, 09 Apr 2013 02:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-287153</guid>
		<description><![CDATA[Oh man. When the cassette tape came out, oh man did the labels an industry go crazy. ]]></description>
		<content:encoded><![CDATA[<p>Oh man. When the cassette tape came out, oh man did the labels an industry go crazy. </p>
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		<title>By: Eric Petor</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-286564</link>
		<dc:creator>Eric Petor</dc:creator>
		<pubDate>Sat, 06 Apr 2013 20:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-286564</guid>
		<description><![CDATA[couple things.  1) developers need stores to sale games.  They cannot sell them from their grandmas basement.  2) game stores need to stay in business.  New games probably have very little profit margins not really allowing them to make a strong dollar. (similar to gas stations not making money on gas) 3) Games are overpriced.  How many times have you paid $60.00 to conquer it in a matter of days, or even that of hours.  3) how much money would Xbox lose from online sales (points/apps etc) from gamers who acquire the game at a cheaper rate, only to get online and spend the difference elsewhere?  How about selling the game with a serial number, and after its registered, require the developer to sell the Sn&#039;s to reactivate it on another system.  maybe $20.00 per S/n?  and the initial game is $39.99???]]></description>
		<content:encoded><![CDATA[<p>couple things.  1) developers need stores to sale games.  They cannot sell them from their grandmas basement.  2) game stores need to stay in business.  New games probably have very little profit margins not really allowing them to make a strong dollar. (similar to gas stations not making money on gas) 3) Games are overpriced.  How many times have you paid $60.00 to conquer it in a matter of days, or even that of hours.  3) how much money would Xbox lose from online sales (points/apps etc) from gamers who acquire the game at a cheaper rate, only to get online and spend the difference elsewhere?  How about selling the game with a serial number, and after its registered, require the developer to sell the Sn&#8217;s to reactivate it on another system.  maybe $20.00 per S/n?  and the initial game is $39.99???</p>
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		<title>By: Travis Jones</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-286240</link>
		<dc:creator>Travis Jones</dc:creator>
		<pubDate>Sat, 06 Apr 2013 08:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-286240</guid>
		<description><![CDATA[In most countries in the world, nobody pays attention to software piracy laws. You can quite easily buy pirated games in Russia, for example - sometimes several on a disk for less than $10.]]></description>
		<content:encoded><![CDATA[<p>In most countries in the world, nobody pays attention to software piracy laws. You can quite easily buy pirated games in Russia, for example &#8211; sometimes several on a disk for less than $10.</p>
]]></content:encoded>
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	<item>
		<title>By: andyditter</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-286215</link>
		<dc:creator>andyditter</dc:creator>
		<pubDate>Sat, 06 Apr 2013 06:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-286215</guid>
		<description><![CDATA[nice try Steve Balmer.  I know its you.  just put your games on cartridges like the old days.,  lets see the average tween copy a piece of hardware.]]></description>
		<content:encoded><![CDATA[<p>nice try Steve Balmer.  I know its you.  just put your games on cartridges like the old days.,  lets see the average tween copy a piece of hardware.</p>
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	<item>
		<title>By: andyditter</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-286209</link>
		<dc:creator>andyditter</dc:creator>
		<pubDate>Sat, 06 Apr 2013 05:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-286209</guid>
		<description><![CDATA[Its not for you to decide how much another person feels their services are worth, or what others are willing to pay them (anti-communism rant).  Anyway... I do agree that they probably make enough to have never bought a used car. Consider the awkward parallels.  1) Can&#039;t buy used cars, so total car ownership drops, interest in cars wanes, alternatives are sought out.
2).Can buy a used car but Detroit has got to get a cut from the seller.


Ohh even better lets ban all thrift stores and salvation army stores.  To hell with the poor we all must by new! Old is illegal! Yea! out of control capitalism.]]></description>
		<content:encoded><![CDATA[<p>Its not for you to decide how much another person feels their services are worth, or what others are willing to pay them (anti-communism rant).  Anyway&#8230; I do agree that they probably make enough to have never bought a used car. Consider the awkward parallels.  1) Can&#8217;t buy used cars, so total car ownership drops, interest in cars wanes, alternatives are sought out.<br />
2).Can buy a used car but Detroit has got to get a cut from the seller.</p>
<p>Ohh even better lets ban all thrift stores and salvation army stores.  To hell with the poor we all must by new! Old is illegal! Yea! out of control capitalism.</p>
]]></content:encoded>
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		<title>By: AmiRami</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-286174</link>
		<dc:creator>AmiRami</dc:creator>
		<pubDate>Sat, 06 Apr 2013 00:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-286174</guid>
		<description><![CDATA[Exactly! It was like Microsoft proclaiming a month or so back that if you buy Office (which is download only now) and you install it on a pc, and that pc fails, you need to buy a new copy. F OFF!!! I will drive to a court and reinstall it in front of a judge. Luckily they took that one back but clearly this is the way the market is headed. And people as a whole need to wake up and stop buying just because they think they have no alternative. Subject: Re: New comment posted on Banning Used Games Is A Deal-Breaker]]></description>
		<content:encoded><![CDATA[<p>Exactly! It was like Microsoft proclaiming a month or so back that if you buy Office (which is download only now) and you install it on a pc, and that pc fails, you need to buy a new copy. F OFF!!! I will drive to a court and reinstall it in front of a judge. Luckily they took that one back but clearly this is the way the market is headed. And people as a whole need to wake up and stop buying just because they think they have no alternative. Subject: Re: New comment posted on Banning Used Games Is A Deal-Breaker</p>
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	<item>
		<title>By: Boristhespie</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-286173</link>
		<dc:creator>Boristhespie</dc:creator>
		<pubDate>Sat, 06 Apr 2013 00:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-286173</guid>
		<description><![CDATA[what, do you think that publisheds don&#039;t factors costs into their products?  so they back games up, usually with patches for faults that they built in.  what other industry gets away with such blatently and intentional no delivery of quality or indeed unfinished products?

as for multiplayer, again this is factored in and companies can and do pull the plug on their customers without a thought for their rights if their game is not a success number wise. 


anyway dlc and in game purchases is where publishers can make money. 

lastly you are wrong to say no other business has to support their products. ever heard of warranty?  something many games publishers don&#039;t know the meaaning of.]]></description>
		<content:encoded><![CDATA[<p>what, do you think that publisheds don&#8217;t factors costs into their products?  so they back games up, usually with patches for faults that they built in.  what other industry gets away with such blatently and intentional no delivery of quality or indeed unfinished products?</p>
<p>as for multiplayer, again this is factored in and companies can and do pull the plug on their customers without a thought for their rights if their game is not a success number wise. </p>
<p>anyway dlc and in game purchases is where publishers can make money. </p>
<p>lastly you are wrong to say no other business has to support their products. ever heard of warranty?  something many games publishers don&#8217;t know the meaaning of.</p>
]]></content:encoded>
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	<item>
		<title>By: Boristhespie</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-286172</link>
		<dc:creator>Boristhespie</dc:creator>
		<pubDate>Sat, 06 Apr 2013 00:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-286172</guid>
		<description><![CDATA[and when the game or software doesn&#039;t work or is broken, where are our rights?  where are the refunds and where is action taken for faulty goods or undelivered service?]]></description>
		<content:encoded><![CDATA[<p>and when the game or software doesn&#8217;t work or is broken, where are our rights?  where are the refunds and where is action taken for faulty goods or undelivered service?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Boristhespie</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-286170</link>
		<dc:creator>Boristhespie</dc:creator>
		<pubDate>Sat, 06 Apr 2013 00:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-286170</guid>
		<description><![CDATA[ideally they want a subscription model. even a pay per play model. either way it is about their profit at the expense of our rights.]]></description>
		<content:encoded><![CDATA[<p>ideally they want a subscription model. even a pay per play model. either way it is about their profit at the expense of our rights.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Boristhespie</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-286169</link>
		<dc:creator>Boristhespie</dc:creator>
		<pubDate>Sat, 06 Apr 2013 00:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-286169</guid>
		<description><![CDATA[no they are not. they create a product, we buy that product we should own that product.  we dom&#039;t license paintings, we don&#039;t license books. this is about removing consumer rights simple.]]></description>
		<content:encoded><![CDATA[<p>no they are not. they create a product, we buy that product we should own that product.  we dom&#8217;t license paintings, we don&#8217;t license books. this is about removing consumer rights simple.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Boristhespie</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-286168</link>
		<dc:creator>Boristhespie</dc:creator>
		<pubDate>Sat, 06 Apr 2013 00:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-286168</guid>
		<description><![CDATA[what bullshit answer.  really. a book changes eaxch time you use it. a board game has different results.  even if it does change that ois simply its nature.  the actually product or coding does not (unless they are patching theirw non beta tested mistakes)

ridiculous argument.]]></description>
		<content:encoded><![CDATA[<p>what bullshit answer.  really. a book changes eaxch time you use it. a board game has different results.  even if it does change that ois simply its nature.  the actually product or coding does not (unless they are patching theirw non beta tested mistakes)</p>
<p>ridiculous argument.</p>
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		<title>By: Harry D Brown Jr</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-286019</link>
		<dc:creator>Harry D Brown Jr</dc:creator>
		<pubDate>Fri, 05 Apr 2013 13:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-286019</guid>
		<description><![CDATA[As a father of 4 boys ages 28 to 8, I am warning console manufacturers and game manufacturers:

If you ever attempt to stop me from purchasing a &quot;used&quot; game or console, I will abide. I vow that I will NEVER PURCHASE ANOTHER PRODUCT FROM YOU FOR THE REST OF MY LIFE. This includes any Microsoft product and any Sony product. 

Be forewarned that you will collapse from your own stupidity.

Can you imagine if Ford or Toyota said you could not purchase one of their vehicles used, you had to purchase new ones only? How would that work out for them?]]></description>
		<content:encoded><![CDATA[<p>As a father of 4 boys ages 28 to 8, I am warning console manufacturers and game manufacturers:</p>
<p>If you ever attempt to stop me from purchasing a &#8220;used&#8221; game or console, I will abide. I vow that I will NEVER PURCHASE ANOTHER PRODUCT FROM YOU FOR THE REST OF MY LIFE. This includes any Microsoft product and any Sony product. </p>
<p>Be forewarned that you will collapse from your own stupidity.</p>
<p>Can you imagine if Ford or Toyota said you could not purchase one of their vehicles used, you had to purchase new ones only? How would that work out for them?</p>
]]></content:encoded>
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		<title>By: Terry Miller</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-285973</link>
		<dc:creator>Terry Miller</dc:creator>
		<pubDate>Fri, 05 Apr 2013 06:55:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-285973</guid>
		<description><![CDATA[So, if I buy a new Ford Mustang and sell it after it is used, then that buyer sells it used, then that buyer sells it used... then Ford should make money each time it is sold?  No way in hell.  The same goes for video games, books, music CDs...  the manufacturer/creator/writer should make their profit on the original sale only.  Your idea that game developers should profit from any used sale is just insane.]]></description>
		<content:encoded><![CDATA[<p>So, if I buy a new Ford Mustang and sell it after it is used, then that buyer sells it used, then that buyer sells it used&#8230; then Ford should make money each time it is sold?  No way in hell.  The same goes for video games, books, music CDs&#8230;  the manufacturer/creator/writer should make their profit on the original sale only.  Your idea that game developers should profit from any used sale is just insane.</p>
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		<title>By: Bob Jones</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-285872</link>
		<dc:creator>Bob Jones</dc:creator>
		<pubDate>Thu, 04 Apr 2013 18:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-285872</guid>
		<description><![CDATA[I actually wouldn&#039;t be.  The cost of games can certainly be an issue, but there are certain things that I&#039;m not willing to give up as a gamer and would actually pay a little bit more (within reason) to keep them.

I don&#039;t want always-on DRM as the new Xbox is rumored to have.  This means that when the system is eventually no longer supported by Microsoft (just as the original Xbox no longer is, and the 360 won&#039;t be sometime in the next couple/few years), you instantly lose access to ALL of the games that you paid for on the system.   And there&#039;s a good chance that the servers for some individual games could get shut down sooner if it&#039;s not profitable enough.

The idea of banning used games, while the lesser evil if they can at least be played offline, is still pretty bad as well to me for the same concern... long term access.  Let&#039;s say that they require an activation code to be entered while connected to the network to activate the game on the console, but after that it can be used offline indefinitely.  Okay, that&#039;s not so bad... as long as the system DOESN&#039;T break, stop working, have the hard drive crash, etc.   What happens when/if that occurs after the console is no longer supported?  

I&#039;m already paranoid about the DLC from the current crop of consoles.  RIght now if a 360 or PS3 &quot;dies&quot;, you can get the licenses transferred to a new/replacement console.  I try to avoid DLC where possible, but sometimes is hard to pass up. I still try to do what I can to preserve it.  I&#039;ve actually bought the re-releases of games with the DLC on the disc in some cases after having already bought the original disc and the DLC.    I actually have two PS3s in part because I wanted an extra Blu-Ray player, but also in part because Sony lets you download the items to 2 consoles and use them offline.  None the less, I&#039;m still concerned about what happens when these systems are no longer supported, and what will happen with the upcoming systems.

I have many game systems (over 15 of them) going all of the way back to the Atari 2600.  The vast majority of my games were purchased new.  I have bought a few used games over the course of time, but most were bought new.  I&#039;ve only ever traded something in once or twice in my life, and one case I actually regret..... I hang onto my games long term.   Most of the time if I buy a used game, it&#039;s one that I missed out on previously that is no longer being made.. often for an older, retired system. I also have some games that I&#039;ve own for years that I still haven&#039;t finished with the intent of going back at some point and doing so.   For most of these systems, if the unit dies, I can track down a replacement on ebay or wherever and still play all of my game cartridges/discs with no problem.  I actually had to get a replacement SNES about 8 or 9 years ago.  If a single game gets damaged in some way to the point of no longer working, I just need to track down a replacement of that one game.  And one game getting damaged doesn&#039;t result in a loss of my whole collection.

My point here is that I spend A LOT on gaming.  Just for the 360/PS3/Wii generation (I have all 3 systems), I have well over 100 games between all 3 systems....  99% of which were purchased new (maybe not all at full, initial release price, but they were still new copies at the time of purchase).   I am not the kind of customer that the people who make these games want to lose.  But for me, long term access it a MAJOR selling point, including my ability to maintain access beyond the system&#039;s &quot;retirement&quot; from production and first-hand sales.  And by blocking the used games market, putting always-on DRM, etc, on these games, they are making that difficult if not impossible.   In their efforts to stop pirating and used games sales, they will push away someone like me who mostly buys new.

I&#039;d rather have the FULL game (including all &quot;DLC&quot;) on a disc for a somewhat higher, but reasonable, price that I can use in any system then have them charge me less and implement these practices.

With all due respect, I really don&#039;t understand people who get upset over these things but say it&#039;s okay if the price comes down.   It&#039;s like saying, &quot;Well it&#039;s okay for you to start bending me over and violating the hell out of me, as long as you do it for half the price of what you&#039;ve been charging me up until this point!&quot;   I really don&#039;t understand the thought process that goes with that.]]></description>
		<content:encoded><![CDATA[<p>I actually wouldn&#8217;t be.  The cost of games can certainly be an issue, but there are certain things that I&#8217;m not willing to give up as a gamer and would actually pay a little bit more (within reason) to keep them.</p>
<p>I don&#8217;t want always-on DRM as the new Xbox is rumored to have.  This means that when the system is eventually no longer supported by Microsoft (just as the original Xbox no longer is, and the 360 won&#8217;t be sometime in the next couple/few years), you instantly lose access to ALL of the games that you paid for on the system.   And there&#8217;s a good chance that the servers for some individual games could get shut down sooner if it&#8217;s not profitable enough.</p>
<p>The idea of banning used games, while the lesser evil if they can at least be played offline, is still pretty bad as well to me for the same concern&#8230; long term access.  Let&#8217;s say that they require an activation code to be entered while connected to the network to activate the game on the console, but after that it can be used offline indefinitely.  Okay, that&#8217;s not so bad&#8230; as long as the system DOESN&#8217;T break, stop working, have the hard drive crash, etc.   What happens when/if that occurs after the console is no longer supported?  </p>
<p>I&#8217;m already paranoid about the DLC from the current crop of consoles.  RIght now if a 360 or PS3 &#8220;dies&#8221;, you can get the licenses transferred to a new/replacement console.  I try to avoid DLC where possible, but sometimes is hard to pass up. I still try to do what I can to preserve it.  I&#8217;ve actually bought the re-releases of games with the DLC on the disc in some cases after having already bought the original disc and the DLC.    I actually have two PS3s in part because I wanted an extra Blu-Ray player, but also in part because Sony lets you download the items to 2 consoles and use them offline.  None the less, I&#8217;m still concerned about what happens when these systems are no longer supported, and what will happen with the upcoming systems.</p>
<p>I have many game systems (over 15 of them) going all of the way back to the Atari 2600.  The vast majority of my games were purchased new.  I have bought a few used games over the course of time, but most were bought new.  I&#8217;ve only ever traded something in once or twice in my life, and one case I actually regret&#8230;.. I hang onto my games long term.   Most of the time if I buy a used game, it&#8217;s one that I missed out on previously that is no longer being made.. often for an older, retired system. I also have some games that I&#8217;ve own for years that I still haven&#8217;t finished with the intent of going back at some point and doing so.   For most of these systems, if the unit dies, I can track down a replacement on ebay or wherever and still play all of my game cartridges/discs with no problem.  I actually had to get a replacement SNES about 8 or 9 years ago.  If a single game gets damaged in some way to the point of no longer working, I just need to track down a replacement of that one game.  And one game getting damaged doesn&#8217;t result in a loss of my whole collection.</p>
<p>My point here is that I spend A LOT on gaming.  Just for the 360/PS3/Wii generation (I have all 3 systems), I have well over 100 games between all 3 systems&#8230;.  99% of which were purchased new (maybe not all at full, initial release price, but they were still new copies at the time of purchase).   I am not the kind of customer that the people who make these games want to lose.  But for me, long term access it a MAJOR selling point, including my ability to maintain access beyond the system&#8217;s &#8220;retirement&#8221; from production and first-hand sales.  And by blocking the used games market, putting always-on DRM, etc, on these games, they are making that difficult if not impossible.   In their efforts to stop pirating and used games sales, they will push away someone like me who mostly buys new.</p>
<p>I&#8217;d rather have the FULL game (including all &#8220;DLC&#8221;) on a disc for a somewhat higher, but reasonable, price that I can use in any system then have them charge me less and implement these practices.</p>
<p>With all due respect, I really don&#8217;t understand people who get upset over these things but say it&#8217;s okay if the price comes down.   It&#8217;s like saying, &#8220;Well it&#8217;s okay for you to start bending me over and violating the hell out of me, as long as you do it for half the price of what you&#8217;ve been charging me up until this point!&#8221;   I really don&#8217;t understand the thought process that goes with that.</p>
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		<title>By: Fredric Dennis Williams</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-285816</link>
		<dc:creator>Fredric Dennis Williams</dc:creator>
		<pubDate>Thu, 04 Apr 2013 15:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-285816</guid>
		<description><![CDATA[If Microsoft does it, why wouldn&#039;t their competitors see this as yet another way to make more money. It seems to me that Nintendo, with its zone-specific games, has already shown that the customer doesn&#039;t deserve a lot of freedom of choice.]]></description>
		<content:encoded><![CDATA[<p>If Microsoft does it, why wouldn&#8217;t their competitors see this as yet another way to make more money. It seems to me that Nintendo, with its zone-specific games, has already shown that the customer doesn&#8217;t deserve a lot of freedom of choice.</p>
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		<title>By: ThePhantom Menace</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-285712</link>
		<dc:creator>ThePhantom Menace</dc:creator>
		<pubDate>Thu, 04 Apr 2013 06:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-285712</guid>
		<description><![CDATA[ACHIEVEMENT UNLOCKED: Xira = Awesome]]></description>
		<content:encoded><![CDATA[<p>ACHIEVEMENT UNLOCKED: Xira = Awesome</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: CG</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-285623</link>
		<dc:creator>CG</dc:creator>
		<pubDate>Wed, 03 Apr 2013 21:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-285623</guid>
		<description><![CDATA[Because the game industry IS different. No other industry continues to spend money on their product after it&#039;s sold (online/multiplayer servers cost money to set up and maintain). Selling a copy of a game is not simple profit for them. Every new copy sold represents a profit, but every copy in circulation represents an expense, regardless of whether it was purchased new or used. The developer is spending money to support all the copies, but they&#039;re only making money off the new sales. No other industry has to deal with that. That&#039;s why.]]></description>
		<content:encoded><![CDATA[<p>Because the game industry IS different. No other industry continues to spend money on their product after it&#8217;s sold (online/multiplayer servers cost money to set up and maintain). Selling a copy of a game is not simple profit for them. Every new copy sold represents a profit, but every copy in circulation represents an expense, regardless of whether it was purchased new or used. The developer is spending money to support all the copies, but they&#8217;re only making money off the new sales. No other industry has to deal with that. That&#8217;s why.</p>
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	<item>
		<title>By: CG</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-285617</link>
		<dc:creator>CG</dc:creator>
		<pubDate>Wed, 03 Apr 2013 21:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-285617</guid>
		<description><![CDATA[For all those who are comparing this issue with sales of used cars or DVD&#039;s, etc., here is why your analogy is flawed. For a car manufacturer, once the car is built and sold the first time, there is no ongoing expense to the manufacturer for that vehicle. Same with movies and music. Once that CD or DVD is sold the first time, the artist or producer has no further obligation to the customer. Not so with games. Every time a new game is released, game developers have to keep the online/multiplayer servers running for the life cycle of that game, which costs them money. So for a popular game that&#039;s enjoying good second hand sales, the developer is spending cash to keep the servers up for the players, even though a many of those players never paid the developer a dime (cuz they bought the game used).  So the developer ends up providing support to customers that technically AREN&#039;T their customers. How can you say you&#039;re an EA customer if none of the money you spent on the game made it back to EA? Unlike cars and DVD&#039;s, every copy of the game in circulation (new or used) represents a daily expense to the game developer.  I bet you if Toyota were 100% responsible for maintenance on every car they sell through it&#039;s entire life cycle, they&#039;d demand some say in who you sell your used car to. It needs a different set of rules because it&#039;s a different set of circumstances. Still, penalizing the players is the wrong move. The music industry tried that, and we know how that worked out. The second hand retailers need to cut a check to the developers, end of discussion.]]></description>
		<content:encoded><![CDATA[<p>For all those who are comparing this issue with sales of used cars or DVD&#8217;s, etc., here is why your analogy is flawed. For a car manufacturer, once the car is built and sold the first time, there is no ongoing expense to the manufacturer for that vehicle. Same with movies and music. Once that CD or DVD is sold the first time, the artist or producer has no further obligation to the customer. Not so with games. Every time a new game is released, game developers have to keep the online/multiplayer servers running for the life cycle of that game, which costs them money. So for a popular game that&#8217;s enjoying good second hand sales, the developer is spending cash to keep the servers up for the players, even though a many of those players never paid the developer a dime (cuz they bought the game used).  So the developer ends up providing support to customers that technically AREN&#8217;T their customers. How can you say you&#8217;re an EA customer if none of the money you spent on the game made it back to EA? Unlike cars and DVD&#8217;s, every copy of the game in circulation (new or used) represents a daily expense to the game developer.  I bet you if Toyota were 100% responsible for maintenance on every car they sell through it&#8217;s entire life cycle, they&#8217;d demand some say in who you sell your used car to. It needs a different set of rules because it&#8217;s a different set of circumstances. Still, penalizing the players is the wrong move. The music industry tried that, and we know how that worked out. The second hand retailers need to cut a check to the developers, end of discussion.</p>
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		<title>By: Matt B. May</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-285580</link>
		<dc:creator>Matt B. May</dc:creator>
		<pubDate>Wed, 03 Apr 2013 18:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-285580</guid>
		<description><![CDATA[WTF? Do furniture manufacturers expect a piece of the pie when you sell your old sofa on Craigslist? Should Pearl Jam get a piece if I sell my old CD&#039;s? Publishers are just crying because someone built a profitable system based on customer wants and they didn&#039;t think of it first...cough cough iTunes....]]></description>
		<content:encoded><![CDATA[<p>WTF? Do furniture manufacturers expect a piece of the pie when you sell your old sofa on Craigslist? Should Pearl Jam get a piece if I sell my old CD&#8217;s? Publishers are just crying because someone built a profitable system based on customer wants and they didn&#8217;t think of it first&#8230;cough cough iTunes&#8230;.</p>
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		<title>By: Xira</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-285411</link>
		<dc:creator>Xira</dc:creator>
		<pubDate>Wed, 03 Apr 2013 00:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-285411</guid>
		<description><![CDATA[A is A because A is A.


Loser.]]></description>
		<content:encoded><![CDATA[<p>A is A because A is A.</p>
<p>Loser.</p>
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	<item>
		<title>By: jswap</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-285408</link>
		<dc:creator>jswap</dc:creator>
		<pubDate>Wed, 03 Apr 2013 00:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-285408</guid>
		<description><![CDATA[Don makes a real good point here.  His next article will be about the benefits of banning used car sales.  After all, why should car dealers get to &quot;double dip&quot; on reselling cars while the poor manufacturer gets nothing? Go get &#039;em, Don!]]></description>
		<content:encoded><![CDATA[<p>Don makes a real good point here.  His next article will be about the benefits of banning used car sales.  After all, why should car dealers get to &#8220;double dip&#8221; on reselling cars while the poor manufacturer gets nothing? Go get &#8216;em, Don!</p>
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	<item>
		<title>By: David Q Hogan</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-285397</link>
		<dc:creator>David Q Hogan</dc:creator>
		<pubDate>Tue, 02 Apr 2013 22:41:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-285397</guid>
		<description><![CDATA[I&#039;m against the prevention of used game sales, but i&#039;m not sure if the affordability / people online argument holds. Since there&#039;s money to be made with cheaper, older games, the manufacturer would make new cheaper copies of older games available to retailers and fill that market themselves. Current buyers of used games wouldn&#039;t really be effected, except obviously the people who sell their games in order to buy others.

This all becomes irrelevant when they stop making physical copies of the games and go online distribution only, since we already accept that we can&#039;t resell games bought in the in-console stores.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m against the prevention of used game sales, but i&#8217;m not sure if the affordability / people online argument holds. Since there&#8217;s money to be made with cheaper, older games, the manufacturer would make new cheaper copies of older games available to retailers and fill that market themselves. Current buyers of used games wouldn&#8217;t really be effected, except obviously the people who sell their games in order to buy others.</p>
<p>This all becomes irrelevant when they stop making physical copies of the games and go online distribution only, since we already accept that we can&#8217;t resell games bought in the in-console stores.</p>
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	<item>
		<title>By: Volucre</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-285044</link>
		<dc:creator>Volucre</dc:creator>
		<pubDate>Mon, 01 Apr 2013 15:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-285044</guid>
		<description><![CDATA[Used cars, used DVDs and used clothing can all be resold freely.  Why do developers expect different treatment for used video games?

I&#039;ve heard it argued that tangible goods like cars wear down and lose value, so the used market isn&#039;t as much of a problem.  But in reality, video games lose value *more* rapidly as new technology is developed and new consoles are released, rendering the old games obsolete.  Certainly, a few classics retain their value over time, but the same is true with classic cars.

The unfortunate reality is that as the video game market has expanded, the business model has changed.  Once, developers--who were game creators at heart, not businessmen--tried to consistently make good games in exchange for reliable returns and a mild profit.  Now, business-types with no personal investment in game quality struggle to maximize shareholder returns over the short-term, just long enough to propel their own careers forward, with little regard for the quality of what they are releasing.  

When profits inevitably fall, these business-types can&#039;t very well respond by making better games; they don&#039;t know how, and have no interest in that sort of slow, long-term solution.  Instead, they devise aggressive means of extracting more money from their remaining consumers, aimed at inflating stock prices for a few quarters.  

Prohibiting used game sales is one of those short-term solutions devised by business-types.  Never mind that used game sales ultimately expand the market for video games, by making it easier for young, low-income people to play games and develop a long-term interest.  Never mind that the used game market ultimately helps consumers buy *new* games, when they trade in old titles on which developers have already profited.  

In the short-term, shutting down the used game market would probably be quite profitable, since it would immediately force existent consumers to buy games at full price.  And unfortunately, short-term gains are all that these  business-types care about.]]></description>
		<content:encoded><![CDATA[<p>Used cars, used DVDs and used clothing can all be resold freely.  Why do developers expect different treatment for used video games?</p>
<p>I&#8217;ve heard it argued that tangible goods like cars wear down and lose value, so the used market isn&#8217;t as much of a problem.  But in reality, video games lose value *more* rapidly as new technology is developed and new consoles are released, rendering the old games obsolete.  Certainly, a few classics retain their value over time, but the same is true with classic cars.</p>
<p>The unfortunate reality is that as the video game market has expanded, the business model has changed.  Once, developers&#8211;who were game creators at heart, not businessmen&#8211;tried to consistently make good games in exchange for reliable returns and a mild profit.  Now, business-types with no personal investment in game quality struggle to maximize shareholder returns over the short-term, just long enough to propel their own careers forward, with little regard for the quality of what they are releasing.  </p>
<p>When profits inevitably fall, these business-types can&#8217;t very well respond by making better games; they don&#8217;t know how, and have no interest in that sort of slow, long-term solution.  Instead, they devise aggressive means of extracting more money from their remaining consumers, aimed at inflating stock prices for a few quarters.  </p>
<p>Prohibiting used game sales is one of those short-term solutions devised by business-types.  Never mind that used game sales ultimately expand the market for video games, by making it easier for young, low-income people to play games and develop a long-term interest.  Never mind that the used game market ultimately helps consumers buy *new* games, when they trade in old titles on which developers have already profited.  </p>
<p>In the short-term, shutting down the used game market would probably be quite profitable, since it would immediately force existent consumers to buy games at full price.  And unfortunately, short-term gains are all that these  business-types care about.</p>
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	<item>
		<title>By: AmiRami</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-284497</link>
		<dc:creator>AmiRami</dc:creator>
		<pubDate>Fri, 29 Mar 2013 20:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-284497</guid>
		<description><![CDATA[That&#039;s awesome. But the problem isn&#039;t just whats happening with xbox and ps4. Its the iOS/Google/Windows stores. Why can I not resell Angry birds to someone if I no longer play it? The fact that they control the walled garden is the real issue. In the past they couldn&#039;t stop me because of no only the law, but I owned the physical disk. This is no longer the case. Something needs to be done about that. Subject: [slashgeardotcom] Re: Banning Used Games Is A Deal-Breaker]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s awesome. But the problem isn&#8217;t just whats happening with xbox and ps4. Its the iOS/Google/Windows stores. Why can I not resell Angry birds to someone if I no longer play it? The fact that they control the walled garden is the real issue. In the past they couldn&#8217;t stop me because of no only the law, but I owned the physical disk. This is no longer the case. Something needs to be done about that. Subject: [slashgeardotcom] Re: Banning Used Games Is A Deal-Breaker</p>
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	<item>
		<title>By: iridium6</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-284493</link>
		<dc:creator>iridium6</dc:creator>
		<pubDate>Fri, 29 Mar 2013 19:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-284493</guid>
		<description><![CDATA[A recent SCOTUS ruling (KIRTSAENG, DBA BLUECHRISTINE99 v. JOHN WILEY &amp; SONS, INC.) has upheld the first sale doctrine.  It will be interesting to see how the gaming market responds..]]></description>
		<content:encoded><![CDATA[<p>A recent SCOTUS ruling (KIRTSAENG, DBA BLUECHRISTINE99 v. JOHN WILEY &amp; SONS, INC.) has upheld the first sale doctrine.  It will be interesting to see how the gaming market responds..</p>
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	<item>
		<title>By: cphilano</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-284431</link>
		<dc:creator>cphilano</dc:creator>
		<pubDate>Fri, 29 Mar 2013 14:42:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-284431</guid>
		<description><![CDATA[They care. It&#039;s just not how a free market operates. They have tried initiatives against it to no avail. They do however go after copied material illegally sold which is why they&#039;ve had grievances against recordable VCRs tapes, CDs, and DVDs,]]></description>
		<content:encoded><![CDATA[<p>They care. It&#8217;s just not how a free market operates. They have tried initiatives against it to no avail. They do however go after copied material illegally sold which is why they&#8217;ve had grievances against recordable VCRs tapes, CDs, and DVDs,</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cphilano</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-284430</link>
		<dc:creator>cphilano</dc:creator>
		<pubDate>Fri, 29 Mar 2013 14:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-284430</guid>
		<description><![CDATA[I&#039;m actually in the music industry so yes I&#039;ve heard of them. They do not touch the sales of resales (meaning the merchandiseoriginally bought and resold not multiple unsanctioned copies people try to sale illegally). Money is collecting on public performances of the works, but used CDs and DVDs aren&#039;t touched, though they would love to see residuals on this.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m actually in the music industry so yes I&#8217;ve heard of them. They do not touch the sales of resales (meaning the merchandiseoriginally bought and resold not multiple unsanctioned copies people try to sale illegally). Money is collecting on public performances of the works, but used CDs and DVDs aren&#8217;t touched, though they would love to see residuals on this.</p>
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	<item>
		<title>By: cphilano</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-284428</link>
		<dc:creator>cphilano</dc:creator>
		<pubDate>Fri, 29 Mar 2013 14:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-284428</guid>
		<description><![CDATA[Uh, littered throughout this article are mentions of used games hurting game developers. How does the used game market hurt developers in a free market? It&#039;s a ridiculous way of thinking and hurts the writer&#039;s credibility on such matters.

In a free market, consumers have a right to sale what they&#039;ve purchased. Game developers shouldn&#039;t get more money for the resale of a game. Did the money for the original purchase somehow get lowered because the game was bought by a store such as GameStop? 

I hate hearing arguments such as the writer&#039;s in this article. It makes no sense. Just apply this way of thinking to cars, computers, furniture, appliances, etc...Now manufacturers are to get a residual on the sale of these used items? This doesn&#039;t hurt Game developers. That was a greedy argument at its conception. Nothing else operates with this idea that you can collect residual off of resale. Movie studios and record labels would love for this ridiculous concept to happen.]]></description>
		<content:encoded><![CDATA[<p>Uh, littered throughout this article are mentions of used games hurting game developers. How does the used game market hurt developers in a free market? It&#8217;s a ridiculous way of thinking and hurts the writer&#8217;s credibility on such matters.</p>
<p>In a free market, consumers have a right to sale what they&#8217;ve purchased. Game developers shouldn&#8217;t get more money for the resale of a game. Did the money for the original purchase somehow get lowered because the game was bought by a store such as GameStop? </p>
<p>I hate hearing arguments such as the writer&#8217;s in this article. It makes no sense. Just apply this way of thinking to cars, computers, furniture, appliances, etc&#8230;Now manufacturers are to get a residual on the sale of these used items? This doesn&#8217;t hurt Game developers. That was a greedy argument at its conception. Nothing else operates with this idea that you can collect residual off of resale. Movie studios and record labels would love for this ridiculous concept to happen.</p>
]]></content:encoded>
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	<item>
		<title>By: JMillion</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-284404</link>
		<dc:creator>JMillion</dc:creator>
		<pubDate>Fri, 29 Mar 2013 12:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-284404</guid>
		<description><![CDATA[if they block used games then they would need to drop their prices down on games.]]></description>
		<content:encoded><![CDATA[<p>if they block used games then they would need to drop their prices down on games.</p>
]]></content:encoded>
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	<item>
		<title>By: Harald Himmel</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-284400</link>
		<dc:creator>Harald Himmel</dc:creator>
		<pubDate>Fri, 29 Mar 2013 12:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-284400</guid>
		<description><![CDATA[youre negotiating with lunatics. the only language theyll understand is a drop in sales.]]></description>
		<content:encoded><![CDATA[<p>youre negotiating with lunatics. the only language theyll understand is a drop in sales.</p>
]]></content:encoded>
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	<item>
		<title>By: Patrick L</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-284013</link>
		<dc:creator>Patrick L</dc:creator>
		<pubDate>Thu, 28 Mar 2013 00:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-284013</guid>
		<description><![CDATA[Surely MS should learn a lesson from the PSP-GO. I know the PSP-GO had a whole raft of other bad things going for it, but the fact it didn&#039;t use a portable storage medium such as DVD/UMD/Flash memory helped seal it&#039;s fate. The same goes for MS and preventing the re-sale/re-use of second-hand games.]]></description>
		<content:encoded><![CDATA[<p>Surely MS should learn a lesson from the PSP-GO. I know the PSP-GO had a whole raft of other bad things going for it, but the fact it didn&#8217;t use a portable storage medium such as DVD/UMD/Flash memory helped seal it&#8217;s fate. The same goes for MS and preventing the re-sale/re-use of second-hand games.</p>
]]></content:encoded>
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	<item>
		<title>By: windskisong</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-283185</link>
		<dc:creator>windskisong</dc:creator>
		<pubDate>Mon, 25 Mar 2013 12:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-283185</guid>
		<description><![CDATA[You appear to be describing the model that they are shooting for. In all other transactions outside of software, if you buy something, you can sell it. You own it. Even intangibles like time-shares have a value, which is (as you say) what I can sell it for. The bizarre position of the games manufacturers is that you don&#039;t own it, and you can&#039;t sell it, but we&#039;re not going to adjust our price to what the market will bear. It&#039;s a lose-lose for everyone, especially the game mfg&#039;s stockholders (like me), when their sales drop in 1/2 because no one wants to buy a game for $70 that they can&#039;t resell when they get tired of it.]]></description>
		<content:encoded><![CDATA[<p>You appear to be describing the model that they are shooting for. In all other transactions outside of software, if you buy something, you can sell it. You own it. Even intangibles like time-shares have a value, which is (as you say) what I can sell it for. The bizarre position of the games manufacturers is that you don&#8217;t own it, and you can&#8217;t sell it, but we&#8217;re not going to adjust our price to what the market will bear. It&#8217;s a lose-lose for everyone, especially the game mfg&#8217;s stockholders (like me), when their sales drop in 1/2 because no one wants to buy a game for $70 that they can&#8217;t resell when they get tired of it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: windskisong</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-283183</link>
		<dc:creator>windskisong</dc:creator>
		<pubDate>Mon, 25 Mar 2013 11:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-283183</guid>
		<description><![CDATA[Both parties have a stake in the value. If the seller&#039;s price is higher than the buyer is willing to pay, the buyer will not buy. If the buyer&#039;s price is too low, the seller won&#039;t sell.]]></description>
		<content:encoded><![CDATA[<p>Both parties have a stake in the value. If the seller&#8217;s price is higher than the buyer is willing to pay, the buyer will not buy. If the buyer&#8217;s price is too low, the seller won&#8217;t sell.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: windskisong</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-283181</link>
		<dc:creator>windskisong</dc:creator>
		<pubDate>Mon, 25 Mar 2013 11:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-283181</guid>
		<description><![CDATA[Game developers and distributors need to have flexibility to price as the market will bear. As you point out, 6 months after a new $60 game comes out, the used market is down to (say) $30, so the $60 new game is not going to sell as easily. However, if the game is now selling for $40, I may choose to spend $40 to get new/unscratched disks or some bonuses for original purchasers. If I can&#039;t buy for $30 or $40, I&#039;m not going to buy. It&#039;s like minimum wage - if I&#039;m not worth $9/hr, an employer is not going to hire me if they have to pay $9/hr. :-)]]></description>
		<content:encoded><![CDATA[<p>Game developers and distributors need to have flexibility to price as the market will bear. As you point out, 6 months after a new $60 game comes out, the used market is down to (say) $30, so the $60 new game is not going to sell as easily. However, if the game is now selling for $40, I may choose to spend $40 to get new/unscratched disks or some bonuses for original purchasers. If I can&#8217;t buy for $30 or $40, I&#8217;m not going to buy. It&#8217;s like minimum wage &#8211; if I&#8217;m not worth $9/hr, an employer is not going to hire me if they have to pay $9/hr. :-)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: username9000</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-282926</link>
		<dc:creator>username9000</dc:creator>
		<pubDate>Sun, 24 Mar 2013 20:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-282926</guid>
		<description><![CDATA[Yeah, we need a DVD player that won&#039;t play used DVDs either.  That would be great.  We need to look out for those million dollar production companies that are losing vast amounts of money on used products.  No rentals.  Nothing.  Spend, spend, spend.  Yeah, right.  NOT!]]></description>
		<content:encoded><![CDATA[<p>Yeah, we need a DVD player that won&#8217;t play used DVDs either.  That would be great.  We need to look out for those million dollar production companies that are losing vast amounts of money on used products.  No rentals.  Nothing.  Spend, spend, spend.  Yeah, right.  NOT!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steve Lane</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-282873</link>
		<dc:creator>Steve Lane</dc:creator>
		<pubDate>Sun, 24 Mar 2013 16:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-282873</guid>
		<description><![CDATA[Why on earth should games writers or record companies have a right to revenue from second hand sales? If I paint someones house or build a car I don&#039;t have a fight to revenue from every subsequent owner.]]></description>
		<content:encoded><![CDATA[<p>Why on earth should games writers or record companies have a right to revenue from second hand sales? If I paint someones house or build a car I don&#8217;t have a fight to revenue from every subsequent owner.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bob</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-282381</link>
		<dc:creator>Bob</dc:creator>
		<pubDate>Sat, 23 Mar 2013 20:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-282381</guid>
		<description><![CDATA[Grow up, dude.]]></description>
		<content:encoded><![CDATA[<p>Grow up, dude.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Heywood Jablueme</title>
		<link>http://www.slashgear.com/banning-used-games-is-a-deal-breaker-20274807/#comment-282354</link>
		<dc:creator>Heywood Jablueme</dc:creator>
		<pubDate>Sat, 23 Mar 2013 19:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slashgear.com/?p=274807#comment-282354</guid>
		<description><![CDATA[easy they require online registration of the game or no play.  Then they bind that game key to the console&#039;s ID.]]></description>
		<content:encoded><![CDATA[<p>easy they require online registration of the game or no play.  Then they bind that game key to the console&#8217;s ID.</p>
]]></content:encoded>
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