Author Archives: Emily Price


NVIDIA PhysX technology used in Shattered Horizon

NVIDIA PhysX technology used in Shattered Horizon

NVIDIA has announced that Futuremark games will be using NVIDIA PhysX technology for its new first-person shooter, Shattered Horizon. The game is a first-person shooter that simulates a zero-gravity environment.

Jukka Makinen, Head of Futuremark Games Studio said “Shattered Horizon has a real space setting that offers gameplay, tactics, and freedom of movement that cannot be found in any other shooter…PhysX is essential in helping our game designers create a realistic and fun zero-gravity combat experience”

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Use your treadmill to play WOW

Use your treadmill to play WOW

If you play a lot of World of Warcraft on your PC then chances are you’re not doing a lot of physical activity in the process. A few industrious WOW players created a way to hook up treadmills to the game so they could simulate the running done by their avatars in WOW.

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Control your Roomba with a Wii Balance Board

Control your Roomba with a Wii Balance Board

How would you like to control your Roomba with your Wii Fit Balance Board? A Japanese man has managed to turn his Wii Balance Board into a controller for his Roomba with just a few steps. Essentially the man used the Bluetooth capabilities of the balance board to link the Roomba and the balance board. Afterwards he’s able to shift his weight from one side of the board to the other to move the Roomba around the room.

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USB Metal Game Pad for NES on your PC

USB Metal Game Pad for NES on your PC

If you still long for the good old days of SNES, now you can relive them on your home computer with a new and updated controller. The “USB Metal Game Pad” is a USB controller for your PC that is created in the style of the old SNES controllers.

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Record companies asking for more of Rock Band profits

Record companies asking for more of Rock Band profits

Record company executives think they deserve a bigger piece of the profits from games like Rock Band and Guitar hero. The games success (in the eyes of the company) are almost completely dependent on the music they choose to include. In a conference call discussing company earnings earlier this month Edgar Bronfman Jr, the chief executive of Warner Music Group Corp. said “The amount being paid to the industry, even though their games are entirely dependent on the content that we own and control, is far too small”

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