Author Archives: Chris Burns

Chris Burns is currently head editor for SlashGear and executive editor for Android Community. Based in Minneapolis, Minnesota, Chris Burns responsible for editorial decisions made for the USA-based day-team of SlashGear and sister-site Android Community. Follow him on Twitter @ t_chrisburns and inside Google+ at http://chrisburns.co/+ for tech, gadget, and design news galore.

DOTA 2 errors out in longest match ever

DOTA 2 errors out in longest match ever

The longest official competitive match of DOTA 2 has been played - this Friday - at a whopping 3-hours and 20 minutes long. This game went so long that the game's map began to error out - too much and too many items - making the game nearly unplayable. This match was fought between SFZ)) (Scaryfacezzzzz) and Cloud9, and ended with SFZ the victor, 104 to 63. Net worth advantage rested with SFZ)) by 4,796, and Roshan was most certainly alive - after dying 14 times. What's more, this is just the 2nd of three games, and the score is now tied.

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NVIDIA emphasizes Tegra dev outreach for more than just SHIELD

NVIDIA emphasizes Tegra dev outreach for more than just SHIELD

This week at GTC 2015 NVIDIA, is making sure to emphasize developer outreach on their mobile platform to not just NVIDIA-made SHIELD devices, but to other Tegra-toting machines as well. Sebastien Domine, Sr. Director, Software Engineering, Developer Tools at NVIDIA spoke at a presentation called "Tegra X1 Developer Tools," showing developers how to get started with a wide variety of Mobile and Embedded devices, running all manner of operating systems - Android to Linux BSPs, including but not limited to the devices NVIDIA has released in the past several years - gaming handheld, tablet, and game console alike.

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NVIDIA creating “any technology that helps them make Star Wars faster”

NVIDIA creating “any technology that helps them make Star Wars faster”

Earlier this week NVIDIA CEO Jen-Hsun Huang confirmed that Lucasfilm was using NVIDIA technology to make Star Wars: The Force Awakens. "I'm out-of-my-body excited about this," said Huang, "I'll create any technology that helps them make Star Wars faster." Today NVIDIA confirmed what hardware Lucasfilm was using to push the next generation in Star Wars production. "To create the most immersive and visually exciting imagery imaginable," said Lutz Latta, Principal Engineer at Lucasfilm, "Lucasfilm artists and developers need optimal graphics performance and GPU power."

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Local Motors’ 3D-printed car “Strati” up close with NVIDIA DRIVE CX

Local Motors’ 3D-printed car “Strati” up close with NVIDIA DRIVE CX

Today we've gotten the opportunity to get up close and personal with the world's first 3D-printed car, "Strati" by Local Motors. This vehicle is being shown this week with NVIDIA DRIVE CX inside - that's a digital cockpit computer only just announced this January at CES 2015. Before this showing, the Strati used a slightly more traditional dash - today it's using a lovely flat display immediately in front of its wheel with graphics the likes of which a road-ready vehicle's never seen before.

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BMW i8 coupe rolls in to GTC 2015 with NVIDIA inside

BMW i8 coupe rolls in to GTC 2015 with NVIDIA inside

NVIDIA made the case this week for an already-strong collection of vehicles sporting their current, previous, and next-generation processor systems. While this particular vehicle doesn't roll with the NVIDIA DRIVE CX system we're seeing on the vehicles of tomorrow, it does work with an NVIDIA GPU, and the infotainment system that directly precedes DRIVE CX. The system in this vehicle was first announced alongside Tesla's Model S team-up with NVIDIA all the way back in 2011. We previously had a look at the convertible version of this vehicle - its BMW i8 Spyder Concept iteration - back at the LA Auto Show in 2012.

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Star Wars Battlefront set for reveal at Star Wars Celebration 2015

Star Wars Battlefront set for reveal at Star Wars Celebration 2015

In Anaheim, California between the 16th and the 19th of April - coming quick - Star Wars Celebration 2015 will take place. There we'll get more than the average dosage of Star Wars-related data and fan-friendly releases, amongst them a handy helping of the newest Battlefront game. This space-faring Battlefront will be the first information gush on the title since it was first revealed at E3 2014. Beyond that, only a release date was teased - close to Star Wars 7, they said so many months ago.

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PlayStation Vue: here’s what you need to know

PlayStation Vue: here’s what you need to know

Sony's newest TV-based venture is PlayStation Vue, a system that works specifically on their PlayStation 3 and PlayStation 4 gaming devices. Now that we're well and away from the launch of the PS4, a device that Sony assured the public was a "gamer-centric" system back in 2013, it's time to get serious about bringing on television services. For the time being, PlayStation Vue - a TV channel service - will be available to Chicago, New York City, and Philadelphia only, though more cities are on the way in the near future.

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Mondaine Helvetica No 1: analog dials, smartwatch information

Mondaine Helvetica No 1: analog dials, smartwatch information

Over at BaselWorld this week, even brands like Mondaine aren't immune to the market wish for "smart" functionality in high-end watches. The last time we heard from Mondaine - in a smartwatch sense - was when they took part in a protest of pirated smartwatch faces back in November. Now they're back with their own smartwatch - one with fitness tracking abilities. That's about it. Two years of battery life is fairly standard when it comes to a smart fitness tracker like the one you're seeing here - even if it has a high-end body.

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Dear Mars, what’s that dust? MAVEN seeks answers

Dear Mars, what’s that dust? MAVEN seeks answers

NASA's MAVEN craft has sent back data on auroras and dust at high altitudes above Mars - the latter is a mystery to observers both amateur and professional. Back in February a couple of amateur stargazers first announced spotting this dust cloud (having spotted it all the way back in 2012). There was quite a bit of nay-saying at the time about the origin of said photos - and their resolution - so we explained why images of the dust were of such terrible quality. Now it's MAVEN's turn.

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Sound Field demo shows Project Tango’s audio potential

Sound Field demo shows Project Tango’s audio potential

While we've seen what Project Tango is capable of visually - we can scan and explore 3D space. What Left Field Labs have decided to do is attach sound to objects in 3D space in a game called Sound Field. This game was first previewed at GDC 2015, and we're getting our first look - and talk - about it here at GTC 2015 from one of its creators. This game requires both a Project Tango device and a pair of headphones (attached to said Tango) to work.

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