Author Archives: Chris Burns

Chris Burns is currently head editor for SlashGear and executive editor for Android Community. Based in Minneapolis, Minnesota, Chris Burns responsible for editorial decisions made for the USA-based day-team of SlashGear and sister-site Android Community. Follow him on Twitter @ t_chrisburns and inside Google+ at http://chrisburns.co/+ for tech, gadget, and design news galore.

Sony Project Morpheus release set for 2016 with 120Hz display

Sony Project Morpheus release set for 2016 with 120Hz display

This afternoon Sony suggested that their Project Morpheus VR headset would be launching in the first half of the year 2016. They also said that this new and improved headset - still tethered to the PlayStation 4 - would be "targeting" 120Hz display tech - that's intense. As Shuhei Yoshida said today, Sony is "one step closer to realizing our vision of making virtual reality a reality in games." This week the PlayStation 4-centric Project Morpheus VR headset will be shown off to developers who wish to work with the headset in the near future - for PS4 games, of course.

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TRON hands-on: Videogame History Museum and ATARI at GDC

TRON hands-on: Videogame History Museum and ATARI at GDC

Before events began this morning in San Francisco for GDC 2015, we got the opportunity to have a peek at a vintage piece of equipment. This is TRON, the arcade video game made by Disney and Bally/Midway for the release of the motion picture event of the same name. Seeing this machine sitting amongst other classic games, prepared for attendees to play at will - my, what a treat. This and other ATARI-related pieces of history have been prepared by the Videogame History Museum for a special exhibit this week at GDC.

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AMD LiquidVR SDK 1.0 launching today

AMD LiquidVR SDK 1.0 launching today

This week we've heard direct from AMD about their VR initiative, LiquidVR by AMD. This system will be pushed to developers with a LiquidVR SDK, a system that'll be launched this year. Inside LiquidVR SDK 1.0, users will be working with latest data latch, asynchronous shaders, affinity multi-GPU, and direct-to-display technology. Efficient GPU head tracking will join minimization of latency and stuttering. Latency reduction plays out alongside multi-GPU systems and content quality jumps, and a full seamless, plug-and-play VR experience is delivered.

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LiquidVR: AMD’s software push for Virtual Reality

LiquidVR: AMD’s software push for Virtual Reality

This week AMD revealed their developer-aimed virtual reality experience, LiquidVR by AMD. "We are seekers of new experiences," said AMD's CVP of Visual Computing Raja Koduri, "When you see it, when you feel it, you know it's something different." Koduri spoke of his latest experience with Oculus VR - at CES 2015 - and how he felt like the world had changed. Presence is here, and Virtual Reality is no longer a place where we have to worry about getting motion sickness. VR is here - or nearly here.

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Tinertia hands-on: hardcore platformer, no jump button

Tinertia hands-on: hardcore platformer, no jump button

That's what they say, the creators of Tinertia, they say it's a "Hardcore platformer. No jump button." Indeed it does seem to be, and what we've experienced at GDC 2015 temps us to suggest that it rocks. While we're big fans of the jump button (a classic button, indeed), we're also big fans of moving the gaming universe forward with non-traditional controls. A rocket-launcher as a primary controller in a side-scrolling game is just as good a controller as any - in fact for this sort of arena, it's better.

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Throw Trucks With Your Mind hands-on (with brain control)

Throw Trucks With Your Mind hands-on (with brain control)

Finally we've gotten the opportunity to toss our enemies through space with only the power of our brain with the game "Throw Trucks With Your Mind." This is a game that's been in the making for a couple of years now, having been fully funded on Kickstarter back in march of 2013. Here in March of 2015 we're playing on a PC at GDC 2015 with a NeuroSky MindWave Mobile - a headset that makes use of your brainwaves to generate control functions for software. Here the headset makes use of this developers game, one where you're in an arena with other Force-sensitive fighters with their own, similar equipment.

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Unreal Engine 4 is now free

Unreal Engine 4 is now free

This week Unreal Engine 4 became free. Free up front, that is to say - Epic Games ask that you share some of your revenue once you've made over $3,000 on whatever you make with their engine. Once you start making real cash, you'll pay a 5% fee on gross revenue. If you plan on creating software using Unreal Engine 4 that doesn't get distributed to make cash - no worries! This system competes with other big-name engines like Unity, and here the team at Epic have made a massive move toward holding their spot as a real top-tier competitor.

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Lenovo Vibe Shot hands-on: a unique camera/phone

Lenovo Vibe Shot hands-on: a unique camera/phone

This week the folks at Lenovo have revealed the Lenovo VIBE Shot, a device that they suggest delivers "the best of both in one device." The best of both of what, you might ask? Why, the best of smartphones and cameras, of course. This device includes a 16-megapixel camera at its back with tricolor flash that adjusts automatically based on ambient light. This device also runs Android 5.0 Lollipop and looks extremely unique, to say the least. On its back, it's horizontal, top to bottom.

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Xperia M4 Aqua smartphone detailed: getting wet

Xperia M4 Aqua smartphone detailed: getting wet

This week the folks at Sony have detailed their new midrange smartphone, the Xperia M4 Aqua. This device is Sony's first octa-core 64-bit smartphone running a Qualcomm Snapdragon 615 processor with Android 5.0 Lollipop under the hood. This device will be released in 80 countries worldwide with more than 100 carrier partners - except the United States. No Xperia M4 Aqua for us. There are no plans at this time to bring the US, suggests Sony, as their flagship focus in the United States continues. Guess we'll have to live with the ultra-awesome Xperia Z3 or Z3v.

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Xperia Z4 tablet keeps Sony in 2K high-end tablets

Xperia Z4 tablet keeps Sony in 2K high-end tablets

The Sony Xperia team have revealed the Xperia Z4 Tablet, a device with a 10.1-inch display with 2K resolution. This device will roll out with a Qualcomm Snapdragon 810 octa-core 64-bit processor under the hood and will hold a couple of world records for 10-inch tablets. According to Sony, the Xperia Z4 tablet will be the lightest and slimmest 10-inch tablet in the world at 389g Wi-Fi / 393g LTE and just 6.1mm. It'll also be rated IP68 waterproof and dust-tight, just like each of Xperia tablets released over the past several years.

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