Author Archives: Chris Burns

Chris Burns is currently head editor for SlashGear and executive editor for Android Community. Based in Minneapolis, Minnesota, Chris Burns responsible for editorial decisions made for the USA-based day-team of SlashGear and sister-site Android Community. Follow him on Twitter @ t_chrisburns and inside Google+ at http://chrisburns.co/+ for tech, gadget, and design news galore.

Apple Watch Edition contains new “Apple gold”

Apple Watch Edition contains new “Apple gold”

Apple is the sort of company to be so obsessive about the devices they create that they'd make their own type of metal to perfect them. That's what they do. They've already done it. Apple uses cold-forged steel in one iteration of their new Apple Watch. According to Jony Ive, they're also bringing their own specially-prepared gold to the smartwatch as well. Not that this new gold is anything you'd need a new magical alchemy to concoct - this is just a matter of preparation and process.

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The Hobbit VR hands-on: a Thief in the Shadows

The Hobbit VR hands-on: a Thief in the Shadows

Earlier this week, Epic Games announced that WETA Digital had created a VR experience for The Hobbit. This collaboration is called "Thief in the Shadows", and was the combined efforts of Epic Games, WETA Digital, NVIDIA, and Oculus, and it'd bring the wearer to the Lonely Mountain, put in place of Bilbo Baggins as he (the wearer of the Oculus VR headset) encounters the dragon Smaug for the first time. Oh, Stupendous One, how awesome it is to look upon your face from such a realistic perspective.

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OSVR gets real: hands-on with Radial-G VR racer

OSVR gets real: hands-on with Radial-G VR racer

When we first got our hands, head, and eyes on the first OSVR Hacker Developer Kit earlier this year, Razer had just a few mini-demo pieces of software to show with it. Tossing fireballs in a forest was just about all we were able to do. Fast-forward to March of this same year and we've already got some extremely serious developers onboard with the OSVR (open source virtual reality) organization. The game Radial-G by Tammeka is a great example of what's possible in this headset, adjustable lenses, VR sound, and high-powered display included.

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Gigantic hands-on with Xbox One

Gigantic hands-on with Xbox One

Earlier this week at GDC 2015, Microsoft's Head of Xbox Phil Spencer announced competitive action game Gigantic would be coming to Xbox One. This game was previously revealed to be coming to Windows 8 and Windows 10, and it'll be rolling with Xbox One at launch as well. We got the opportunity to go hands-on with the game this afternoon, in full team-based battle warrior form. This game will be cross-play and cross-advance, meaning basically everything will cross over, platform to platform, device to device.

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Back to Dinosaur Island: hands-on with Crytek’s newest in VR

Back to Dinosaur Island: hands-on with Crytek’s newest in VR

This week we've had the opportunity to take a peek at the newest in virtual reality computing and entertainment at GDC 2015. Oculus VR is working with multiple content creators and game engine-makers - one of the most impressive of which is Crytek. Utilizing the newest in new - Oculus VR's Crescent Bay VR headset - Crytek implements a CryEngine demonstration called "Back to Dinosaur Island" for the masses. This demonstration works with the full Crescent Bay headset / motion camera setup - and it's mildly terrifying.

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NextVR aims to transform sports entertainment forever

NextVR aims to transform sports entertainment forever

Late last month, the virtual reality specialists at NextVR successfully tested out transmission of an NHL game with Live VR. This means that no matter where you are - just so long as you have an internet connection - you'll be able to watch the game. Not just from whatever perspective the standard camera wishes you to view - but from the perspective of someone who's down in a front-row seat. This week we had a chat with the co-founders of NextVR about how they made headway at a 2015 Coors Light NHL Stadium Series LA Kings vs. San Jose Sharks Game.

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Project Morpheus PS4 controller demos shown at GDC 2015

Project Morpheus PS4 controller demos shown at GDC 2015

Sony's virtual reality presentation this week at GDC 2015 was delivered to the public in several tiers. First there was the Project Morpheus release date and updated specifications for the headset. That bit was revealed during a press conference. Then came the demoes and the data on what's next. That came in a developer-aimed talk that we're about to show you the juicy bits of right this minute. Here we've seen some of the awesome possibilities with Sony's VR headset Project Morpheus - some of the best of which include Augmented Reality interactions with your PS4's controller, the DualShock 4.

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Oculus Rift and Gear VR’s stores may be cross-platform

Oculus Rift and Gear VR’s stores may be cross-platform

Speaking on the Dawn of Mobile VR this week at GDC 2015, Oculus CTO John Carmack suggested that developers plan for mobile and PC release of VR apps. "If you're making a Gear VR product," said Carmack, "plan on developing it for PC, too." We must assume that Carmack is referencing multi-platform releases, like a game made by a development group that's released to PC and released to gaming consoles separately. This may be the full extent of this comment, suggesting Carmack wants developers to be smart about opening up their platform release schedules.

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Galaxy Note 5’s Gear VR will be a “full-on consumer” release

Galaxy Note 5’s Gear VR will be a “full-on consumer” release

This week at GDC 2015, Oculus Rift's John Carmack suggested that the company would be going full-on consumer release within Samsung's next release cycle. This does not necessarily mean that Oculus Rift will be released inside Samsung's next release cycle, but that Samsung's next Gear VR would be released in a big way. That very likely means that the Samsung Galaxy Note 5 will have a Gear VR released right alongside the smartphone. So look to the Samsung Gear VR 2 - for Galaxy S6, revealed this week - to get an idea of where you're going later this year.

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NVIDIA GeForce GTX TITAN X revealed, handed to Tim Sweeney

NVIDIA GeForce GTX TITAN X revealed, handed to Tim Sweeney

This week NVIDIA decided to reveal their next big graphics card at a press event that wasn't explicitly theirs. At the Epic Games event, with Tim Sweeney next to him, NVIDIA CEO Jen-Hsun Huang revealed the NVIDIA GeForce GTX TITAN X was revealed for the first time. This card was revealed only with the promise of the whole audience that they'd come to GTC 2015. That's NVIDIA's own graphics-centric conference that takes place later this month - we'll be there too, of course.

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