During the keynote at the 2013 DICE Summit today, director J.J. Abrams and Valve CEO Gabe Newell sat on stage and discussed storytelling in video games and movies. However, what started off as a friendly critique of each others' work ended with the announcement that they are in talks to make a movie together based on either the Half-Life or Portal series.
Valve, as many of you already know, recently rolled Steam Big Picture Mode out of beta. For those who need a refresher, Big Picture Mode takes Steam and makes it play nice with larger screens, upping the resolution and allowing users to navigate the Steam interface using a controller. Despite the relatively simple idea, it would appear that Big Picture Mode has taken off, with Valve boss Gabe Newell telling Kotaku that the response from users has been "stronger than expected."
When he's not trash-talking Windows 8, Valve's Gabe Newell is pondering next-gen wearable computing interfaces and playing with $70,000 augmented reality headsets, the outspoken exec has revealed. Speaking at the Casual Connect game conference this week, Valve co-founder and ex-Microsoftie Newell presented head-up display lag and issues of input and control for wearables as the next big challenge facing mobile computing, VentureBeat reports.
This week at the video game conference known as Casual Connect, Valve head Gabe Newell has taken out the knives and cut up a nice clean slice of Microsoft with heavily negative comments on their next big operating system Windows 8. Newell's Valve and Steam create a video game environment in which people can download games and keep their accounts with access to those games in the cloud. Newell is currently working to bring big-name games that otherwise would only have been for Windows and OS X machines to Linux in the meantime.
This week at the games portal the world knows best as a comic, Penny Arcade, Valve's own Gabe Newell spoke on many things in an interview, perhaps most interestingly of all on experiments he's been doing with wearable computers. It's not that long ago, he noted, that what was called the "wearable computer" was a growing industry, or at least a possibility for a market sometime in the future. Since those days, whenever those days may have been, law suits were filed for exploding computer body suits, nothing solid ended up really coming together during the popularity wave of the wearable computer, and they all but fizzled out - but they still exist, he insists, and they're about to be better than they ever were before.
If you thought you’d seen the strangest bits and pieces of the Oculus VR saga this week, you’d be wrong. Just this morning it was announced by none other than game programmer, optimization specialist, and technical writer - and gaming hero - Michael Abrash that he’d left Valve. Abrash heads to Oculus VR after working for with Valve since 2011.
Today the folks responsible for Dell's Alienware gaming hardware group have announced that they'll be releasing their Steam Machine in September. This mysterious announcement comes after other hardware manufacturers making Steam Machines have suggested they're still waiting for Valve to let them know when they'll be able to release their hardware - iBuyPower suggests specifically that they'd potentially be able to release as soon as February of this year if it weren't for waiting on Valve. Now Alienware says they're good to go.
If you're planning on making your very own Steam Machine this upcoming inaugural release season and you're a manufacturer looking to sell this device to the public, there's one point of order you'll need to concentrate on first and foremost: the Steam Controller. Here Valve places one of the only hardware bits that they'd like to control implicitly. While Gabe Newell himself has suggested that they may be open to having other companies make odd versions of the Steam Controller in the future, the first wave will be made by Valve, and it'll be required for action.
Tongue piercings may be associated with rebellion, but one researcher is aiming for revolution instead, creating a Tongue Drive System that allows paralyzed wheelchair users to more easily navigate than traditional hands-free control options. The handiwork of a team at the School of Electrical and Computer Engineering at the Georgia Institute of Technology, the system uses a magnetic tongue stud which is wirelessly tracked by a headpiece, with up to six instructions differentiated by tongue position.
In Los Angeles, California, there's a film location called YouTube Space, one where users are able to rent the floor for free - just so long as the product heads to YouTube. Here we've got one of a wide variety of videos shot at this lovely location, presented here by Colin and Connor McGuire and centering in on the Valve video game series Portal. This story is part of a grand scheme which involves both the Portal video game and the tie-in comic "Portal 2: Lab Rat."