During the keynote at the 2013 DICE Summit today, director J.J. Abrams and Valve CEO Gabe Newell sat on stage and discussed storytelling in video games and movies. However, what started off as a friendly critique of each others' work ended with the announcement that they are in talks to make a movie together based on either the Half-Life or Portal series.
Valve, as many of you already know, recently rolled Steam Big Picture Mode out of beta. For those who need a refresher, Big Picture Mode takes Steam and makes it play nice with larger screens, upping the resolution and allowing users to navigate the Steam interface using a controller. Despite the relatively simple idea, it would appear that Big Picture Mode has taken off, with Valve boss Gabe Newell telling Kotaku that the response from users has been "stronger than expected."
When he's not trash-talking Windows 8, Valve's Gabe Newell is pondering next-gen wearable computing interfaces and playing with $70,000 augmented reality headsets, the outspoken exec has revealed. Speaking at the Casual Connect game conference this week, Valve co-founder and ex-Microsoftie Newell presented head-up display lag and issues of input and control for wearables as the next big challenge facing mobile computing, VentureBeat reports.
This week at the video game conference known as Casual Connect, Valve head Gabe Newell has taken out the knives and cut up a nice clean slice of Microsoft with heavily negative comments on their next big operating system Windows 8. Newell's Valve and Steam create a video game environment in which people can download games and keep their accounts with access to those games in the cloud. Newell is currently working to bring big-name games that otherwise would only have been for Windows and OS X machines to Linux in the meantime.
This week at the games portal the world knows best as a comic, Penny Arcade, Valve's own Gabe Newell spoke on many things in an interview, perhaps most interestingly of all on experiments he's been doing with wearable computers. It's not that long ago, he noted, that what was called the "wearable computer" was a growing industry, or at least a possibility for a market sometime in the future. Since those days, whenever those days may have been, law suits were filed for exploding computer body suits, nothing solid ended up really coming together during the popularity wave of the wearable computer, and they all but fizzled out - but they still exist, he insists, and they're about to be better than they ever were before.
Today Epic Games and Valve have announced Unreal Engine 4 support for SteamVR with the HTC Vive virtual reality headset. While we've worked with an experienced Unreal Engine 4 with Oculus (to great effect) before, today Tim Sweeney, founder and CEO of Epic, suggests that Epic is extremely pumped up to move forward with development tools for SteamVR as well. "This technology is incredibly freeing," said Sweeney, "There is a magical sense of immersion in walking around a VR space and directly interacting with it."
One cannot say that Gabe Newell and Valve are without vision or ambition. At the upcoming Game Developers Conference in March, the company will be delighting the public with updates on its foray beyond digital game distribution and into gaming hardware. While there will indeed be many eyes on its Steam machines and controllers, perhaps the spotlight for that week will be taken by a "previously unannounced" SteamVR hardware system that will put the company in race towards that still young and still unverified virtual reality market.
In case you missed it, a bit of hoopla surfaced earlier this week revolving around Steam, the game Paranautical Activity, and the game's rage-prone creator Mike Maulbeck. The final version of Paranautical Activity was released on Steam on Monday, but some snafu resulted in the game's page showing it as "Early Access". This frightened Maulbeck, who was worried that still being dubbed Early Access would "cripple" the game's success. Rather than dealing with the problem like an adult, Maulbeck resorted to raging -- something that resulted in a death threat, the game being pulled, and, more recently, the creator resigning from the company.
Broadcasting live from ESPN3, Valve’s DOTA 2 championship will be the first video game to take part in the sports network’s event coverage. This will begin this Sunday, the 20th of July, on ESPN2, where an exclusive preview of the tournament’s final match will roll out with interviews with the players as well as Valve’s own Game Newell.
Filling the skies with laser beams and hoping birds fly into them doesn't, at first glance, seem the best way to prevent endangered species from dwindling in number even further, but it's exactly what one Hawaiian island is doing. The light grids - made up of thirty focused green lasers - are being mounted on electricity poles by service operator Kauai Island Utility Cooperative, in the hope that they'll prevent birds from crashing into the cables.